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AdvancedBallistics - Utilize 'parseSimpleArray' (#5496)
- Decent performance improvement compared to the old 'call compile' approach
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@ -33,7 +33,7 @@ private _aceTimeSecond = floor CBA_missionTime;
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drop ["\A3\data_f\ParticleEffects\Universal\Refract","","Billboard",1,0.1,getPos _bullet,[0,0,0],0,1.275,1,0,[0.02*_caliber,0.01*_caliber],[[0,0,0,0.65],[0,0,0,0.2]],[1,0],0,0,"","",""];
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};
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call compile ("ace_advanced_ballistics" callExtension format["simulate:%1:%2:%3:%4:%5:%6:%7", _index, _bulletVelocity, _bulletPosition, ACE_wind, ASLToATL(_bulletPosition) select 2, _aceTimeSecond, CBA_missionTime - _aceTimeSecond]);
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_bullet setVelocity (_bulletVelocity vectorAdd (parseSimpleArray ("ace_advanced_ballistics" callExtension format["simulate:%1:%2:%3:%4:%5:%6:%7", _index, _bulletVelocity, _bulletPosition, ACE_wind, ASLToATL(_bulletPosition) select 2, _aceTimeSecond, CBA_missionTime - _aceTimeSecond])));
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};
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nil
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} count +GVAR(allBullets);
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@ -704,7 +704,7 @@ void __stdcall RVExtension(char *output, int outputSize, const char *function)
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velocityOffset[1] += accel[1] * deltaT;
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velocityOffset[2] += accel[2] * deltaT;
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outputStr << "_bullet setVelocity (_bulletVelocity vectorAdd [" << velocityOffset[0] << "," << velocityOffset[1] << "," << velocityOffset[2] << "]);";
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outputStr << "[" << velocityOffset[0] << "," << velocityOffset[1] << "," << velocityOffset[2] << "]";
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strncpy_s(output, outputSize, outputStr.str().c_str(), _TRUNCATE);
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EXTENSION_RETURN();
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} else if (!strcmp(mode, "set")) {
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