Commit Graph

410 Commits

Author SHA1 Message Date
GhostIsSpooky
9ff5d34ce7
Common - Add cache to fnc_isModLoaded (#8794)
* add isModLoaded cache

* add missing brackets

* missed one

* Update fnc_handlePunjiTrapDamage.sqf

* Update fnc_isModLoaded.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-01-30 11:56:20 -06:00
GhostIsSpooky
82e59f0578
RHS Compats - Add [CSW] prefix to magazines (#8798)
* afrf csw prefix

* rhsusf magazines

* fix stringtable erros

* fix stringtables, second attempt

* missing STR_

* Add missing hyphen and capitalize F

Co-authored-by: Serg Vergun <1197314+severgun@users.noreply.github.com>
2022-01-30 11:55:46 -06:00
Whigital
1ea81f09a5
Fix RHS LMGs being classed as closed bolt systems (#8793) 2022-01-25 19:33:05 -06:00
jtj5283449
4d53d9ce44
Translation - Korean v2.0 (#8768)
* Add files via upload

* Add files via upload

* Delete stringtable.xml

* Delete advanced_ballistics directory

* Add files via upload

* Add files via upload

* Add files via upload

* Normalize line endings

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-01-12 14:41:09 -06:00
Ellis Nielsen
5332059738
SOG Compat - Remove Vanilla systems left in CfgVehicles (#8708)
* init commit

* review changes

* removed Land_vn_building_base import

* case sensitive includes

* changed to use script_component.hpp

* config style

* config style

* config style

* config style

* revert to define

* defines.hpp

* defines.hpp

Co-authored-by: commy2 <commy-2@gmx.de>
2021-12-18 17:14:15 -06:00
Whigital
c6ed114758
Compats - Fix RHSUSF water Jerry Can having refuel actions (#8717) 2021-12-17 18:35:41 +01:00
Whigital
efa1980990
Compats - Add SOG helmet hearing and dust protection (#8718) 2021-12-17 10:48:22 -06:00
PabstMirror
8cea7f4007
RHS Compats - Fix various UBCs (#8688) 2021-11-28 02:11:39 +01:00
Filip Maciejewski
604f169ba5
Repair - Support all modded toolkits (#8595) 2021-11-11 12:41:25 +01:00
Zman6258
f8e06b49a2
SOG Compat - Add isDamageAllowed check to punji damage handler (#8670)
* SOG Compat - Exclude invulnerable units from punji damage handler

Title. Previously, even units with damage disabled would still have wounds added upon triggering punji traps.

* Implement lazy select

Co-authored-by: commy2 <commy-2@gmx.de>

Co-authored-by: commy2 <commy-2@gmx.de>
2021-11-09 13:49:36 -06:00
PabstMirror
7bc6fdfa66
Cleanup - Trim all trailing whitespace (#8651) 2021-10-30 16:42:03 -05:00
Dedmen Miller
b36dac75bf
RHS USAF Compat - Add RHS Jerrycan as usable Jerrycan (#8603)
* Add RHS Jerrycan as usable Jarrycan

* Make RHS Jerrycan cargo loadable

* Support both jerrycan camo's

* Add missing canLoad property

* Update optionals/compat_rhs_usf3/CfgVehicles.hpp

Co-authored-by: jonpas <jonpas33@gmail.com>
2021-10-25 18:18:40 -05:00
ZluskeN
909a38bc59
SOG Compat - Barrel swapping for M60, PK and M63A (#8582) 2021-10-24 12:59:41 -05:00
jonpas
f97359cf5f
GM Compat - Credit and cleanup (#8579) 2021-10-22 21:02:05 +02:00
ZluskeN
2252eab2f3
SOG Compat - Jam types and Open bolts (#8563)
* SOG Compat - Jam types and Open bolts

- Machineguns and SMGs fire from open bolts
- Fire and Dud Jam types for Grenade Launchers, Revolvers and Shotguns

* Update CfgWeapons.hpp

* Update pistols.hpp

* Update weapons.hpp
2021-10-19 15:26:00 -05:00
ZluskeN
845b813672
GM Compat - Jam types and Open bolts (#8559)
* GM Compat - Jam Types and Open Bolts

- Belt-fed Machineguns and SMGs fire from open bolts
- Fire and Dud Jam types for Grenade Launchers and Flare Guns

* Update optionals/compat_gm/CfgWeapons.hpp

Co-authored-by: Björn Dahlgren <bjorn@dahlgren.io>

* Update optionals/compat_gm/CfgWeapons.hpp

Co-authored-by: Björn Dahlgren <bjorn@dahlgren.io>

* Update optionals/compat_gm/CfgWeapons.hpp

Co-authored-by: Björn Dahlgren <bjorn@dahlgren.io>

* Update optionals/compat_gm/CfgWeapons.hpp

Co-authored-by: Björn Dahlgren <bjorn@dahlgren.io>

* Update optionals/compat_gm/CfgWeapons.hpp

Co-authored-by: Björn Dahlgren <bjorn@dahlgren.io>

* Update optionals/compat_gm/CfgWeapons.hpp

Co-authored-by: Björn Dahlgren <bjorn@dahlgren.io>

* Update optionals/compat_gm/CfgWeapons.hpp

Co-authored-by: Björn Dahlgren <bjorn@dahlgren.io>

* Update CfgWeapons.hpp

Co-authored-by: Björn Dahlgren <bjorn@dahlgren.io>
2021-10-18 22:50:04 -05:00
mharis001
ddbfc3090c
Overheating - Fix invalid jamTypesAllowed arrays (#8560) 2021-10-18 19:05:40 -05:00
PabstMirror
36b9f35ada
Sog Compat - fix csw_m1919a6 string (#8557) 2021-10-18 12:50:15 -05:00
Björn Dahlgren
b12af1e0b5
General - Format config classes with consistent spacing (#8550) 2021-10-18 11:56:43 -05:00
Björn Dahlgren
e1185def3b
GM Compat - Fix inheritance issues (#8546) 2021-10-17 22:15:27 +02:00
ZluskeN
88eb4c6cd3
Add ACE support for SOG M63A (#8545)
The ammo for M63A Belt-fed version was not classified as a Belt
2021-10-17 15:01:21 -05:00
Laid3acK
e6bc44225f
R3F/RHS Compat - Add Ace vehicle damage incendiary (#8537)
* ace_vehicle_damage_incendiary

* ace_vehicle_damage_incendiary
2021-10-16 21:14:13 -05:00
PabstMirror
93b7722716
General - Cleanup CfgPatches unit/weapon arrays (#8524)
* General - Cleanup CfgPatches unit/weapon arrays
add test tool
fix refuel pump
fix flashlight pistol transport type
fix iDAB reammo box

* Update config.cpp
2021-10-15 13:48:33 -05:00
PabstMirror
916346ae59
General - Format config class defines to coding guidelines (+tool) (#8520)
* General - Format config class defines to coding guidelines (+tool)

* Update tools/config_style_checker.py

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update tools/config_style_checker.py

Co-authored-by: jonpas <jonpas33@gmail.com>

Co-authored-by: jonpas <jonpas33@gmail.com>
2021-10-15 13:47:05 -05:00
PabstMirror
72b63f4394
Various - use compile_script macro for new addons (#8516) 2021-10-15 12:53:44 -05:00
PabstMirror
c9aa690a4d
various - cleanup maintainers in readmes (#8517) 2021-10-15 12:25:42 -05:00
Brandon Danyluk
c4156a6888
Add Vehicle Damage (ACE2 port) & Enhance Cook-Off (#7565)
* Initital port of ACE2 Vehicle Damage

* Add fire damage and burning people

* Migrate vehicle damge stuff from cookoff. Change cookoff function to enhance effect.

* Minor tweaks

* Add incendiary values to all applicable ammunition. Add engine fire/smoke if hit enough

* Handle car damage more elegantly.

* Added ability to create fire sources arbitrarily

* tweaks

* Add chance to detonate after cookoff

* disable compile cache

* Move blown-off turret config to vehicle damage. Add settings inititalized EH for initializing off settings

* tabs->spaces

* Various code improvements

* Change to count loop for deleting effects

* update addon requirements

* remove vanilla config requirements

* Add RHS compatability

* RHS compat. Various QOL fixes/changes

* Various tweaks to compats and code.

* High-Explosive damage tweak

* Change how penetration is calculated for parts

* Fix RHS compat

* Create setting for flare effect

* increase burning scream sounds

* swap out file name for snake_case

* move incendiary values out of vehicle damage. remove medical dependency

* vehicle_dammage - update all refs to snake

* sqf fixes

* fix fire string package caps

* fix pboprefix

* Default setting to on

* Add variables to enable/disable ring fire to avoid goofy looking vehicles. Enhance how particles are cleaned up. Remove advanced penetration simulation. Change how fire intensity is calculated. Add setting to "disable" vehicle after cookoff

* Fix bug where event handler wasn't giving the damage last.

* change to snake

* fix build errors

* Fix UBC

* Fix Order of Operations

* avoid O^2 events

* Make sure that no damage processing happens on dead units

* Change some if statements

* Keep track of player's death to stop various things

* add quotes to right middle wheen

* Add VD documentation

* fire docs

* Code quality fixes

* Clarify documentation

* define IDD

* switch global -> server

* Add newline between header and first code statement

* stop the dead from suffering

Its hard to tell when a unit is dead or in spectator, so check the config of the unit to determine it.

* Add settings to disable cook-off effects

* Delete effects if vehicle is deleted before cookoff occurs. Don't cookoff player ammo. Throw weapon better

* Move fire into own PR

* fix tabs and macro

* Shuffle crew indices so that a random person is first on the list to be injured each time

* fix effects not clearing

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-14 10:49:27 -05:00
nomisum
7009404d39
Add Global Mobilization Compatibility (#7835)
* GM Compat

add GM Compat addon - it's #7835 without fastroping & refuel changes
* plus compat_gm moved into optionals
* plus a few whitespace fixes

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: Fusselwurm <fusselwurm@gmail.com>

* add ACE CSW dep (see script_component.hpp)

* warn about missiong compat_gm if GM is loaded

* move medic tents to EGVAR(medical,facilities) array thing

* add pDumbs

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: Fusselwurm <fusselwurm@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-14 10:48:54 -05:00
Drofseh
f83c605958
Overheating - Add cook off and rate of fire features and additional customization settings (#8064)
* Add jamming coef to change or disable jamming.

* change max to 5

* add setting for overheating effects distance, unjaming on barrel swap, increase rate of fire with heat

- add setting for overheating effects distance
- add unjaming on barrel swap, with setting
- add increase rate of fire with heat, with setting
- fix some formatting

* little tweaks

* add overheating cookoff feature

- add overheating cookoff feature
- add documentation
- bugfixes/improvements

* Update ace3-config-entries.md

* Update overheating-framework.md

* Update addons/overheating/XEH_postInit.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/XEH_postInit.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/functions/fnc_firedEH.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/stringtable.xml

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update docs/wiki/feature/overheating.md

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/stringtable.xml

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/functions/fnc_jamWeapon.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/functions/fnc_jamWeapon.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* remove extra underwater cooling, make cookoffCoef enable cookoff

- add coef setting for heat generation per shot
- merge cookoff setting into cookoff coef setting
- remove check for water that increased cooling
- change max rof increase from heat to 10%
- change ammo heating to a less linear formula
- change cookoffCoef to effect inginition tempurature instead of heat amount
- delay cookoff shot until any firing animation is done
- update strings based on feedback

* Update stringtable.xml

* add cookoff notification

* improvements from play testing

- move ammo heat loop into seperate function with a tighter loop
- factor rain into cooling calculation
- handle cooling while swimming
- merge cookoff take event handler into fnc_handleTakeEH
- fix case where cookoff could potentially come from underbarrel weapon muzzle
- only add TakeEH if required by enabled settings
- improve cookoff muzzle/mode handling

* fix missing semi that I swear I already fixed before pushing

* Update overheating-framework.md

* Update fnc_updateAmmoTemperature.sqf

* include wind speed in cooling calculation

* cool with X

- add ace interactions to allow cooling with water sources when Ace X is loaded
- add documentation for cooling
- move getting barrel mass to a function

* documentation formatting

* Add config array for weapon jam types, as not all weapon can get all types IRL.

* remove variable that's not required

* add some compat entries for RHS

* fix merge conflict

* fix a happy little accident

* move to CBA settings, minor styling.

* Update error message in fnc_jamWeapon.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Apply suggestions from code review

Co-authored-by: TyroneMF <TyroneMF@hotmail.com>

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: TyroneMF <TyroneMF@hotmail.com>
2021-10-14 10:47:52 -05:00
Krzyciu
4f0fea8d67
Translations - Polish (#8497)
Add missing Polish translations
2021-10-11 00:27:06 +02:00
jonpas
625721ac0b
No Uniform Restrictions - Update for vanilla 1.98-2.06 (#8495) 2021-10-09 22:53:36 +02:00
classic
536ab0568f
Update of Japanese translation (#8492) 2021-10-08 09:05:06 -05:00
Dedmen Miller
7b51e16adf
use RHS loadorder for comapts (#8472) 2021-10-05 12:25:38 -05:00
BaerMitUmlaut
54c9cf6c61
S.O.G. Prairie Fire Compatibility (#8284)
* Added initial compat

* Added G-Forces compatibility

* Added Reload compatibility

* Add fuel capacities to planes and helicopters

* Add fuel capacities to wheeled and tracked vehicles, added fuel cargo config

* Add fuel capacities to OH-6

* Removed custom fuel capacities from Mi-2 with external tanks

* Fix config errors

* Add CSW compatibility for static guns

* Add ACE arsenal to EMM main menu

* Add CBA versioning check for SOG:PF

* Add vn_emm to requiredAddons

required for main menu patching

* Fix arsenal not being added to main menu

* Fix styling of ACE Arsenal button

* Add CSW compat for mortars

* Disable dragging of large statics

* Disable frag for molotov

* Set damage type of melee ammo

* Add custom damage handling for punji traps

* Add ACE Explosives compat to M18 Claymores

* Improve digDistance of Claymore x3

* Add ACE Explosives compat to M14 and M16 mines

* Add Explosives compat for M16 Trip Wire mines

* Add Explosives compat for F1 Trip Wire mines

* Add Explosives compat for Arty Shell Trip wire mine

* Improve interaction points for explosives

* Add Explosives compat for Satchel charge and AT mine

* Add Explosives compat for Punji traps, improve comments

* Add Explosives compat to M112 Breaching charge

* Rename mines.hpp to explosives.hpp

* Allow digging spiderholes with entrenching tool

* Fix minor config errors

* Add CSW pictures, models and stringtable entries

* Add missing stringtable entries

* Add CSW weapon pictures and stringtable entries

* Handle punji trap damage with disabled medical

* Disable cookoff for bicycles

* Remove custom digging tools (needs deeper changes)

* Improve spiderhole digging translation

* Fill CfgPatches units and weapons arrays for Zeus

* Add witty comment

* Use lowercase for external component names

* Fix indentation

* Fix missing base class

* Remove accidentally added files

* pboProject fixes for S.O.G. Prairie Fire Compatibility (#8311)

* Change macros to work with pboproject

* Add placeholders for VN p3d files

* Add ending newlines

Co-authored-by: jonpas <jonpas33@gmail.com>

* Fix UBC

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: Björn Dahlgren <bjorn@dahlgren.io>
Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
2021-10-05 13:28:43 +02:00
PabstMirror
efe09682cc
Add SQFC support (#8235)
* sqfc

compile_script
cba 3.15.5 and update make.py

* \n

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update make.py

Co-authored-by: jonpas <jonpas33@gmail.com>
2021-09-03 19:08:34 -05:00
Salluci
01d6fdf97a
Add TZ-8-255B1 to refuel vehicles (#8359) 2021-08-23 12:52:10 -05:00
DomT602
cb3adc22c0
RHS ARF Compat - Add ammo URAL & Kamaz, wirecutter backpacks and crew helmet (#8308)
* RHS ARF Compat - Add ammo URAL & Kamaz

Add the RHS_Ural_Ammo_Base and rhs_kamaz5350_ammo_base into the config to allow them to be used for rearming.

* Add wire cutter backpacks

* Missed the inheritance

* Add new tank crew helmet
2021-07-24 00:23:23 -05:00
Björn Dahlgren
2513ef25de
Add optionals to validation tools (#8290) 2021-06-29 13:21:08 -05:00
Abogado
f96b410fa0
Translations - Spanish (#8229)
Complete to date spanish translation.
2021-04-26 11:48:02 -05:00
Dabako
af4b9dffc3
RHS ARF Compat - Fix RPK74M wrong ammo bug (#8223)
* Fixed RPK74M wrong ammo bug

* Fix wrong deleted lines of code

* Edit rjs_weap_rpk74_base to rhs_weap_rpk_base

Co-authored-by: Dabako <github@dabakoworld.de>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-04-21 22:38:08 -05:00
Laid3acK
6d20d62063
RHS USAF Compat - Nightforce NXS scopes updated (#8222) 2021-04-21 21:11:12 +02:00
TyroneMF
46c7bff1de
Particles - Fix macro (#8214)
* initial push

* Update script_component.hpp

* Update script_component.hpp

* Update script_component.hpp
2021-04-19 11:31:07 -05:00
Neviothr
75f7ed7532
Utilize isNotEqualTo (#7929)
* Utilize isNotEqualTo

* undo changes to some files

* redo some changes, fix based on @Vdauphin 's comment

* fix validator issues

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-02-27 11:05:05 -06:00
Laid3acK
174df77564
R3F Compat - Update to the R3F weapons 3.7.1 (#8078) 2021-02-08 04:45:36 +01:00
YetheSamartaka
718535ca3b
RHS Compat - Add ACE_GForceCoef value for DF-15 uniforms (#8039)
* Add DF-15 GForceCoef Value

This adds missing ACE_GForceCoef value for DF-15 uniforms.

* DF-15 PR - cfgWeapons formating

DF-15 PR - cfgWeapons formating

* DF-15 PR - cfgWeapons formating II

Forgot to save it with braces and spaces around =

* Update CfgWeapons.hpp

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2020-12-30 19:43:00 -06:00
Whigital
e384666455
Compat RHS USAF - Fix CH-47 ramp actions (#7918) 2020-09-29 19:04:25 +02:00
Whigital
e9b2087faf
mk11 mod 0 ec inheritance (#7874) 2020-08-24 19:34:43 -05:00
Whigital
c51fd0fd8f
RHS Compat - Fix RHS:GREF M21/G36 weapons (#7806)
* m21 / g36 cleanup

* remove m84

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2020-07-22 10:37:34 -05:00
Whigital
a5fba9fe8e
RHS Compat - Add RHS:SAF compat (#7793)
* initial skeleton

* mrud mines

* more mines

* explosives

* compat checking

* ballistics

* handgun

* ak api
2020-07-22 10:36:57 -05:00
PabstMirror
2f5c602316
RHS Compats - Fix inheritance on some weapons (#7784) 2020-07-22 10:25:09 -05:00