ulteq
28706c4dab
Scopes - UI improvement ( #5702 )
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* Displays U, D, L, R behind the MIL turret adjustment number
* Allows clients to select their preferred UI type
* Improves the text alignment
2017-11-08 14:04:09 +01:00
Dedmen Miller
bacb7d069b
Don't recompile XEH EH's before every call ( #5728 )
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* Fix medical respawn/init
* Medical use CBA addClassEH
* Movement inventoryDisplayLoad
* Medical handleRespawn header typo
* Parachute handleRespawn
* Rearm and parachute handleRespawn
* concertina_wire handleInit
* Fix header
* use XEH function instead of config
* use XEH function instead of config
* remove unneeded init eh
2017-11-07 15:21:58 -06:00
sbng-PAPA
a3e9879cec
korean translation ( #5730 )
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Misfit taxt Modified, translate for 3.11
2017-11-06 15:54:35 -06:00
ulteq
362166f819
Merge pull request #5731 from acemod/macro-fix
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Fixes bugs in the new (macro based) mrad/moa conversion
2017-11-06 18:35:10 +01:00
ulteq
e1213483e6
Remove duplicate macro definitions
2017-11-06 18:33:08 +01:00
ulteq
008602590c
Fixes bugs in newly added macro based MRAD/MOA conversion
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* Fixes: 5729
2017-11-06 17:24:21 +01:00
commy2
568ef50c02
simplify some code ( #5727 )
2017-11-04 11:05:33 -05:00
PabstMirror
c20ec6599d
Spectator - Fix script error in ui_draw3d ( #5722 )
2017-11-04 11:03:51 -05:00
ulteq
96d978615e
Merge pull request #5726 from acemod/atragmx-c1-vs-distance-interpolation
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ATragMX - Added 'C1 vs. Distance interpolation' data
2017-11-03 22:33:14 +01:00
ulteq
ef0c2788d3
Merge pull request #5695 from acemod/ab-vanilla-drag-removal-fix
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Advanced Ballistics - Fixes bug in the vanilla drag removal routine
2017-11-03 22:24:52 +01:00
ulteq
0bae4511e4
ATragMX - Fixed UI (C1 vs. Distance interpolation) ( #5720 )
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* The C1 coefficient needs to be updated automatically whenever the target range changes
2017-11-03 22:01:02 +01:00
ulteq
30fedc9ece
ATragMX - Utilize 'C1 vs. Distance' data in the range card output
2017-11-03 21:59:47 +01:00
ulteq
d3dbb77510
ATragMX - Added C1 vs. Distance interpolation data
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* Significant accuracy improvement for some bullets
2017-11-03 21:59:42 +01:00
Jo David
1b3052584e
Merge pull request #5721 from acemod/fix-code-css
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Fix double border arounds code blocks
2017-11-02 19:38:21 +01:00
Jo David
de40274d37
fix code block styling
2017-11-02 15:10:14 +01:00
Andrea Verano
50b569f62c
Italian Translation Update ( #5719 )
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Added:
-New string in "pylons"
-New string in "weaponselect"
2017-11-01 15:59:38 -05:00
Tittoffer
52450bcb76
Fortify not fortify ( #5717 )
2017-10-31 18:48:08 +01:00
PabstMirror
ba97bb20fe
Tagging - For lastUsed use random if not used yet ( #5687 )
2017-10-31 12:13:55 -05:00
ulteq
25344deb80
Ballistics - 7.62x54R muzzle velocity correction ( #5711 )
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* Closes: https://github.com/acemod/ACE3/pull/5470
* Reference: https://github.com/acemod/ACE3/files/1272583/mousin.barrel.experiment.pdf
2017-10-31 10:58:12 +01:00
ulteq
8397e1cf4a
Tools - Fixed typo ( #5712 )
2017-10-30 11:16:21 -05:00
ulteq
048b076f1d
Advanced Ballistics - Removed duplicate code
2017-10-30 10:07:38 +01:00
ulteq
4bfc956e1a
Advanced Ballistics - Fixes bug in the vanilla drag removal routine
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* More accurate bullet drop at extreme long ranges
* Fixes Client FPS affecting the trajectory
2017-10-30 10:07:37 +01:00
Dystopian
32e3b643a7
Fix 5.56 Reload Tracer mags are not tracer ( #5660 )
2017-10-29 16:41:26 +01:00
Glowbal
0189eb86a1
Add circleCI yml file
2017-10-29 15:41:06 +01:00
ulteq
805d5c8b09
Extensions - Reduce warning level from /Wall to /W4
2017-10-29 13:04:15 +01:00
Dedmen Miller
a5b73d2c29
Optimize vector math ( #5705 )
2017-10-29 09:43:31 +01:00
Tittoffer
0f3639979b
Moveable Map Markers Documentation ( #5691 )
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* Updated markers.md to include moveable map markers.
* Added documentation for map-gestures and moveable map markers.
* Minor phrasing fixes.
* Minor phrasing fixes.
2017-10-29 00:53:37 -05:00
ulteq
461c2649a5
RangeCard - Increased level of accuracy ( #5703 )
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* Accounts for the accuracy improvements of the Advanced Ballistics module
* Reduces the expected error at max range down to 0.1 Mil
2017-10-28 23:52:35 +02:00
ulteq
fd9c28ba48
Merge pull request #5701 from acemod/ballistics-dispersion-cleanup
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Ballistics - Dispersion Cleanup
2017-10-28 21:48:42 +02:00
ulteq
cd3f2f03a1
ATragMX | Scopes - Fixed typo ( #5700 )
2017-10-28 21:42:03 +02:00
Dedmen Miller
c4f9b6c19b
Removed/disable unused stuff ( #5694 )
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C++17 compat by removing stuff that was deprecated in C++14
2017-10-28 21:39:46 +02:00
ulteq
916d5ee6c0
Ballistics - Added comments with actual the weapon names
2017-10-28 20:26:59 +02:00
ulteq
9d6b772661
Ballistics - Automatic MOA -> RAD conversion
2017-10-28 20:05:51 +02:00
Cuel
c815a9cae8
(spectator) unhide/unmute unit on exiting ( #5699 )
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* unhide/unmute unit on exiting
* Update fnc_setSpectator.sqf
2017-10-28 11:23:18 -05:00
Tittoffer
4a1653c292
Pylons documentation ( #5690 )
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* First draft for pylons documentation.
* First draft for pylons documentation.
* Minor phrasing changes.
* Fix link to Rearm page
2017-10-28 18:18:46 +02:00
ulteq
4c2348cff5
Scopes - Fixes zero on three vanilla weapons ( #5696 )
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* Manually fix rail heights where the automated gathering failed
* Affects: Noreen "Bad News" ULR, Vector SMG and ASP-1 Kir
2017-10-27 22:53:15 +02:00
ulteq
cda060d3e0
Weather - Properly sync overcast value ( #5688 )
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* Makes sure that all clients share the same (numeric) overcast value
* Only affects the barometric pressure calculation
* Does not affect the actual weather on the clients
2017-10-27 12:39:48 +02:00
Cuel
7acff1848b
Set correct state ( #5684 )
2017-10-27 00:40:06 +02:00
PabstMirror
a24b095b6a
Add more sources for pylon (Taru and Huron pods) ( #5682 )
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Close #5677
2017-10-26 12:31:34 -05:00
Tittoffer
f1ca76669f
Fortify Documentation ( #5676 )
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* Added featurex documentation for fortify.
* Updated to correct version.
* Correct version (3.3.0)
Not released yet. Will be released in 3.3.0.
* Grammar and phrasing fix.
* Updated dependencies.
changed dependencies_list to dependenciesx_list. Also switched out components to "acex_fortify".
* Removed acex_ before component.
* Fixed syntax.
* Added fortify-framework.md. Redirect sitting.md from framework to frameworkx.
* Minor syntax fixes to fortify-framework.md and fortify.md. Deleted old sitting-framework.md
* Corrected header numbering.
* Added fortify to dependenciesx_list.md
* Fixed syntax errors. Added func. args. for adding custom presets.
* Minor fix to args.
* Fixed fnc. args.
* Removed public part.
* Removed public part.
* Finalizing fortify-framework.md. Removed outdated note from sitting-framework.md.
2017-10-26 18:22:31 +02:00
Jo David
f3d6a54ccf
Merge pull request #5683 from acemod/fix-wiki-acitvatedAddons
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fix wiki suggesting activatedAddon to export addon list
2017-10-26 09:14:17 +02:00
commy2
0fe25b3c9c
fix wiki suggesting activatedAddon to export addon list
2017-10-26 09:05:30 +02:00
Tim Beswick
c9f1719f5a
Hot Resupply ( #5639 )
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Allow rearm, refuel and pylons to function while vehicle engine is running
2017-10-25 23:13:44 -05:00
Tim Beswick
1a2e2848ad
Added collision lights keybind ( #5646 )
2017-10-25 23:11:35 -05:00
Dedmen Miller
8c1952d15f
Fix ACE_ItemCore order ( #5675 )
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* Fix ACE_ItemCore order
* Commy is forcing me
2017-10-25 23:11:13 -05:00
shukari
154d56a0e4
Ability for ace engineer to configure pylons ( #5672 )
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* let ace engineer configure pylons
* fix double usage
2017-10-24 20:49:51 -05:00
PabstMirror
cef4f9d923
make.py - Make no-bin work ( #5670 )
2017-10-24 15:52:04 -05:00
PabstMirror
1cd86efc06
Zeus - Fix moduleLoadIntoCargo ( #5669 )
2017-10-24 14:11:16 -05:00
armyinf0703
f30727e566
fixes shemagh having overlay despite no goggles ( #5665 )
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RHS Compatibility - fixes shemagh having overlay despite no goggles
2017-10-24 13:39:45 -05:00
PabstMirror
2efe2642ab
Remove duplicate weapon srifle_DMR_03_spotter_F ( #5492 )
2017-10-24 13:28:48 -05:00