Nicolás Badano
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4264789631
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Refactored code so the weapon temperature is correctly updated when checking it
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2015-12-28 16:04:52 -06:00 |
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Nicolás Badano
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ac67e45098
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overheating: sync weapon temperature across the net, deterministic pseudo-random bullet dispersion
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2015-12-28 16:04:51 -06:00 |
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commy2
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a9ebcf8543
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fix setVariable and getVariable capitalization
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2015-11-30 17:27:09 +01:00 |
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PabstMirror
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5f0d73bab6
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Cleanup more stuff
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2015-09-18 14:24:20 -05:00 |
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jaynus
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c924baefd7
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All instances of time and diagTicktime changed to ACE_time / ACE_diagTime.
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2015-05-21 09:42:44 -07:00 |
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KoffeinFlummi
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a8c4068b56
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Remove unnecessary comment
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2015-05-07 18:51:18 +02:00 |
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KoffeinFlummi
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db07de31af
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Whoops; back to the roots.
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2015-05-07 18:49:40 +02:00 |
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KoffeinFlummi
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27c8255987
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Convert ACE_bulletMass to grams
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2015-05-07 18:33:34 +02:00 |
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PabstMirror
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caef5c105f
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More Privates
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2015-04-17 22:40:37 -05:00 |
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esteldunedain
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038c871356
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Make overheating use bullet mass in grains introduced by ab
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2015-04-05 20:11:42 -03:00 |
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Nicolás Badano
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5e79970740
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Switching nicknames
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2015-03-24 01:18:00 -03:00 |
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Nicolás Badano
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80778cf8db
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overheating: updated headers
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2015-02-08 19:54:12 -03:00 |
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Nicolás Badano
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c8811552c8
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overheating: add function headers
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2015-01-15 23:36:31 -03:00 |
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Nicolás Badano
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2a2eb38de7
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overheating: hard code path to parent script_components
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2015-01-13 00:37:53 -03:00 |
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Nicolás Badano
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a53a265117
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overheating: Replace calls to core for calls to common
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2015-01-13 00:30:39 -03:00 |
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Nicolás Badano
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1db298722b
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CBAfy AGM_Overheating
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2015-01-13 00:23:14 -03:00 |
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