PabstMirror
efe09682cc
Add SQFC support ( #8235 )
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* sqfc
compile_script
cba 3.15.5 and update make.py
* \n
Co-authored-by: jonpas <jonpas33@gmail.com>
* Update make.py
Co-authored-by: jonpas <jonpas33@gmail.com>
2021-09-03 19:08:34 -05:00
PabstMirror
01eabdb1df
Cleanup spacing on call COMPILE_FILE
2019-02-14 12:43:02 -06:00
PabstMirror
f69142dd45
Hearing - New XEH, Fix dead effects, Medical var ( #3802 )
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* Hearing - New XEH, Fix dead effects, Medical var
* Use setHearingCapability
* Cleanup dead player vol update
* Don't change global hearing in medical
* Fix exitWith
2016-05-20 11:23:14 -05:00
commy2
46a239f9f6
precompile on game start
2016-02-22 15:20:36 +01:00
PabstMirror
87b9ff9785
Hearing - Reset earplugs on respawn, addItem setting
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Fix #2835 - readd item on respawn
Fix #2837 - setVariable false on respawn
2015-11-10 20:44:55 -06:00
PabstMirror
910bb151e2
#1988 - Boost explosive hearing damage
2015-08-30 01:47:40 -05:00
PabstMirror
e747234443
Cleanup Spelling
2015-04-20 02:17:47 -05:00
PabstMirror
dac3047fca
Use AllVehicles Instead of CAManBase
2015-04-10 22:16:33 -05:00
Nicolás Badano
5b91996c69
Add hearing module and additional customization parameters:
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- Enable/Disable combat deafness altogether (default on)
- Volume when using earbuds (default 50%)
- Volume when unconscious (default 40%)
2015-03-16 20:28:37 -03:00
Nicolás Badano
b9c2af8dfe
hearing: final fixes
2015-01-13 23:00:48 -03:00
Nicolás Badano
e7c3b0db18
hearing: various fixes
2015-01-13 22:41:53 -03:00
Nicolás Badano
5d6fd9ab3e
CBAfy AGM_Hearing
2015-01-13 01:17:52 -03:00