Commit Graph

14 Commits

Author SHA1 Message Date
jaynus
ae0849764e More bullet + windows + cmake fun. 2015-05-12 11:26:07 -07:00
jaynus
1423b91871 cmake bullet integration from submodule.
WINVER forced for all builds.
2015-05-12 11:12:04 -07:00
jaynus
30c84efe61 scale, rotation and translation work; still not working. Back compat for v60 p3d's fully implemented. 2015-05-12 09:11:44 -07:00
jaynus
77614ca015 Animations nearly aligning correctly. 2015-05-11 22:33:39 -07:00
jaynus
b0b4d219ed Debug logging, debug model. 2015-05-11 16:01:58 -07:00
jaynus
6cc232ae12 Continuing finalization. rotation_offset was reversed for zero_distance, thats fixed but still off. Rendering test hard-coded for container LOD temporarily. 2015-05-11 13:05:21 -07:00
jaynus
038c0ed6f9 Apply animation phases from game to test case render. 2015-05-11 11:20:44 -07:00
jaynus
eee18bcd64 Added: A3->Extension animation state sync framework done. Test cases for animations created. 2015-05-11 11:01:53 -07:00
jaynus
1355662bfc Dynamic loading humbuggery. 2015-05-10 22:05:25 -07:00
Nou
0511f2f8f1 Animations accessible. Pass map of animation names and phases and pass a vector of the lods you want to animate. 2015-05-10 20:17:32 -07:00
jaynus
fc1d884105 Reworked with test p3d. 2015-05-10 19:44:31 -07:00
jaynus
62e441fb1d Animation parsing was completely broken. It was all incorrect. A3 is not variable length animations. 2015-05-10 18:18:40 -07:00
Nou
63e9f1dbea Rotations rotating? Coordinate systems coordinated? Not sure, some right-left stuff might still need to be figured out. 2015-05-10 00:56:28 -07:00
jaynus
4134b2f046 This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history. 2015-05-09 13:32:36 -07:00