jaynus
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ae0849764e
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More bullet + windows + cmake fun.
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2015-05-12 11:26:07 -07:00 |
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jaynus
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1423b91871
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cmake bullet integration from submodule.
WINVER forced for all builds.
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2015-05-12 11:12:04 -07:00 |
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jaynus
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30c84efe61
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scale, rotation and translation work; still not working. Back compat for v60 p3d's fully implemented.
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2015-05-12 09:11:44 -07:00 |
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jaynus
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77614ca015
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Animations nearly aligning correctly.
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2015-05-11 22:33:39 -07:00 |
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jaynus
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b0b4d219ed
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Debug logging, debug model.
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2015-05-11 16:01:58 -07:00 |
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jaynus
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6cc232ae12
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Continuing finalization. rotation_offset was reversed for zero_distance, thats fixed but still off. Rendering test hard-coded for container LOD temporarily.
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2015-05-11 13:05:21 -07:00 |
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jaynus
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038c0ed6f9
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Apply animation phases from game to test case render.
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2015-05-11 11:20:44 -07:00 |
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jaynus
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eee18bcd64
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Added: A3->Extension animation state sync framework done. Test cases for animations created.
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2015-05-11 11:01:53 -07:00 |
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jaynus
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1355662bfc
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Dynamic loading humbuggery.
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2015-05-10 22:05:25 -07:00 |
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Nou
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0511f2f8f1
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Animations accessible. Pass map of animation names and phases and pass a vector of the lods you want to animate.
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2015-05-10 20:17:32 -07:00 |
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jaynus
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fc1d884105
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Reworked with test p3d.
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2015-05-10 19:44:31 -07:00 |
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jaynus
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62e441fb1d
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Animation parsing was completely broken. It was all incorrect. A3 is not variable length animations.
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2015-05-10 18:18:40 -07:00 |
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Nou
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63e9f1dbea
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Rotations rotating? Coordinate systems coordinated? Not sure, some right-left stuff might still need to be figured out.
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2015-05-10 00:56:28 -07:00 |
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jaynus
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4134b2f046
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This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history.
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2015-05-09 13:32:36 -07:00 |
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