jaynus
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ae0849764e
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More bullet + windows + cmake fun.
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2015-05-12 11:26:07 -07:00 |
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jaynus
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77614ca015
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Animations nearly aligning correctly.
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2015-05-11 22:33:39 -07:00 |
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jaynus
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133bd0e817
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Rotation translation corrected.
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2015-05-11 14:55:47 -07:00 |
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jaynus
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6cc232ae12
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Continuing finalization. rotation_offset was reversed for zero_distance, thats fixed but still off. Rendering test hard-coded for container LOD temporarily.
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2015-05-11 13:05:21 -07:00 |
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jaynus
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038c0ed6f9
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Apply animation phases from game to test case render.
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2015-05-11 11:20:44 -07:00 |
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jaynus
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eee18bcd64
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Added: A3->Extension animation state sync framework done. Test cases for animations created.
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2015-05-11 11:01:53 -07:00 |
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jaynus
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1355662bfc
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Dynamic loading humbuggery.
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2015-05-10 22:05:25 -07:00 |
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jaynus
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62e441fb1d
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Animation parsing was completely broken. It was all incorrect. A3 is not variable length animations.
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2015-05-10 18:18:40 -07:00 |
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jaynus
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91bd1e7c7b
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Added: Regex filtering for pbo index.
Changed: Logging cleanup, default files and paths.
Changed: initialization order of plugin (PRE-Init for vehicle registration).
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2015-05-10 17:45:38 -07:00 |
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jaynus
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b1d509236e
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Offloading the entire VD pipeline to a seperate thread.
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2015-05-10 11:00:31 -07:00 |
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jaynus
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fdf0ff2d24
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Added: Result parsing, ext->sqf dispatch to localEvents
Fixed: Bullet build
Fixed: results are all 0=true, -1=failure, otherwise its a dispatch message.
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2015-05-10 09:51:16 -07:00 |
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jaynus
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4134b2f046
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This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history.
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2015-05-09 13:32:36 -07:00 |
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