jaynus
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133bd0e817
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Rotation translation corrected.
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2015-05-11 14:55:47 -07:00 |
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jaynus
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6cc232ae12
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Continuing finalization. rotation_offset was reversed for zero_distance, thats fixed but still off. Rendering test hard-coded for container LOD temporarily.
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2015-05-11 13:05:21 -07:00 |
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jaynus
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038c0ed6f9
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Apply animation phases from game to test case render.
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2015-05-11 11:20:44 -07:00 |
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jaynus
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eee18bcd64
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Added: A3->Extension animation state sync framework done. Test cases for animations created.
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2015-05-11 11:01:53 -07:00 |
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jaynus
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1355662bfc
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Dynamic loading humbuggery.
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2015-05-10 22:05:25 -07:00 |
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jaynus
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62e441fb1d
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Animation parsing was completely broken. It was all incorrect. A3 is not variable length animations.
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2015-05-10 18:18:40 -07:00 |
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jaynus
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4134b2f046
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This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history.
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2015-05-09 13:32:36 -07:00 |
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