Grim
59af3e1f6d
General - Change CBA Namespaces to HashMap ( #8801 )
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* medical_treatment
* advanced_throwing
* common, csw
* Update fnc_replaceRegisteredItems.sqf
* Sanitised numerous components
* Update XEH_postInit.sqf
* Update XEH_postInit.sqf
* FUNC -> LINKFUNC
* Changed tagging hashmap
* Reverted some changes
* Reverted some changes
* Update XEH_clientInit.sqf
* Tweaks and fixes
* Fix number replacements
* Minor cleanup
* Update fnc_getMagazineName.sqf
* Update fnc_getMagazineName.sqf
* Minor improvement
* Made factions case-sensitive and added `toLowerANSI` to be safe
* Update fnc_getDetectedObject.sqf
* Update addons/common/functions/fnc_actionKeysNamesConverted.sqf
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Throw error if item doesn't exist
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Co-authored-by: Salluci <69561145+Salluci@users.noreply.github.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-06-11 12:34:32 -03:00
jonpas
742626ff1a
General - Relative script_component.hpp
includes ( #9378 )
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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00
BrettMayson
f83a2df4b5
Medical Blood - Add source of blooddrop to events ( #9102 )
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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-02-01 05:03:44 -06:00
mharis001
b2f4b8ea20
Medical - Cleanup settings ( #7057 )
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* Cleanup medical settings
* Fix extra [
* Allow giving IV/blood to self by default
* Medical Blood - Settings improvements and cleanup (#7069 )
* Add more blood settings and cleanup
* Fix include before header
* Update addons/medical_blood/functions/fnc_init.sqf
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* Disable debug
* Cleanup moved settings
* Fix remaining setting descriptions
2019-06-28 11:50:11 -05:00
Dedmen Miller
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
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* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
PabstMirror
3c7ac5a3e4
Fix medical blood locality / bleeding in vehicles ( #4469 )
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* Fix medical blood locality / bleeding in vehicles
- Fix ace_setting
- Don't run on headless if enabledFor = 1
- Don't create blood for non-local units
- Don't create blood when mounted (except static weapons)
* Add readme
2016-09-29 10:42:56 -05:00
commy2
b1f726a1fe
get rid of config and use namespace for blood models
2016-09-19 15:08:38 +02:00
commy2
a2805fad53
fix undefined variable, synch splat direction correctly
2016-09-19 14:38:47 +02:00
commy2
edfc33d297
simplify serverEvent call
2016-09-19 12:06:13 +02:00
commy2
0cf6094875
rename spawnBlood to createBlood for consistency
2016-09-19 11:21:05 +02:00