BrettMayson
09dce6f937
Explosives - Fix invalid m57 specularPower ( #9094 )
2022-11-07 14:00:42 +00:00
Joko
9aa0285064
Revert LoD Changes
2015-07-15 21:13:05 +02:00
Joko
fd4d4abb73
Move UAV Battery form models to data
...
change LoD Distance
Fix IVBag names(my issue)
2015-07-15 20:51:06 +02:00
Joko
a72312738e
Add to all Objects a LoD with nothing in for "hiding" Objects in Distance
...
Remove Old Earplugs
Use 3 Object instead of 9 for IVBag with Using of Model Config
2015-07-15 20:34:35 +02:00
Joko
240b26b9ac
Add IRStrobe 3D Object to attach
...
Add M57 Clacker to explosives
Add New LowPoly Earplug to Hearing
Add WireCutter to logistics_wirecutter
Reduce UAVBattery Texture Size in logistics_uavbattery
Add MapTools to maptools
2015-07-04 19:56:54 +02:00
Garth L-H de Wet
749d068d2d
Added IED handling (for the player and support for AI). Can dial an IED and it will ring before exploding.
2015-02-04 02:16:47 +02:00
Garth L-H de Wet
f2ef53168b
Added the cellphone as a item.
2015-02-04 02:15:31 +02:00
Garth L-H de Wet
5e67de4d66
Ported AGM_Explosives to ace.
...
Marked locations where Scheduled Delay Execution will probably need to be used.
2015-01-12 11:48:26 +02:00