commy2
5965326ca1
merge basic and adv. bandage actions
2016-10-13 09:47:52 +02:00
commy2
5613ec5d5a
treatment functions and unconsciousness rework
2016-10-06 00:54:57 +02:00
commy2
490155270b
QEGVAR vs QGVAR
2016-09-30 12:18:59 +02:00
commy2
96a1e74c85
synch anim speed acceleration
2016-09-30 10:38:27 +02:00
commy2
20a544e549
remove debug mode
2016-09-29 19:45:03 +02:00
commy2
ef8ad21446
fix inconsistencies in treatment time between basic and adv, fix item usage
2016-09-29 19:43:50 +02:00
commy2
d3f6f040cd
fix some problems with transitions from lowered weapon animations
2016-09-29 19:15:16 +02:00
commy2
2c7864c02b
implement custom treatment sounds
2016-09-29 18:45:18 +02:00
commy2
ecd77630f5
some more animation time tweaks
2016-09-29 18:12:51 +02:00
commy2
36d244a868
'modernize' primary treatment functions, fix animation issues, add anim speed scaling
2016-09-29 16:00:19 +02:00
commy2
410c5f1d5f
treatment debug
2016-09-28 20:46:46 +02:00
PabstMirror
39fa0b5d0e
#4366 - Fix treatment animion with no weapon equiped
2016-09-21 15:55:29 -05:00
Glowbal
27314c34b1
fix treatment functionality
2016-09-18 22:58:56 +02:00
Glowbal
1c1e47c039
Enable treatmnet actions
2016-09-18 19:48:49 +02:00
PabstMirror
f12feae7fe
Fix some efuncs
2016-08-09 12:47:59 -05:00
Glowbal
131ef576b4
Add medical treatments and configuration
2016-07-15 12:23:47 +02:00
Glowbal
3aa88c80bf
Add first step in medical rewrite
...
Split up medical core and medical damage. Move out all other functionality
2016-06-30 17:33:29 +02:00
Glowbal
a8831a0d16
Change split medical in two components
...
- medical component is responsible for the injuries and common functionality
- medical_treatment component is responsible for offering treatment functionality
2016-06-13 17:00:56 +02:00