Commit Graph

149 Commits

Author SHA1 Message Date
Dedmen Miller
b36dac75bf
RHS USAF Compat - Add RHS Jerrycan as usable Jerrycan (#8603)
* Add RHS Jerrycan as usable Jarrycan

* Make RHS Jerrycan cargo loadable

* Support both jerrycan camo's

* Add missing canLoad property

* Update optionals/compat_rhs_usf3/CfgVehicles.hpp

Co-authored-by: jonpas <jonpas33@gmail.com>
2021-10-25 18:18:40 -05:00
mharis001
ddbfc3090c
Overheating - Fix invalid jamTypesAllowed arrays (#8560) 2021-10-18 19:05:40 -05:00
Laid3acK
e6bc44225f
R3F/RHS Compat - Add Ace vehicle damage incendiary (#8537)
* ace_vehicle_damage_incendiary

* ace_vehicle_damage_incendiary
2021-10-16 21:14:13 -05:00
PabstMirror
93b7722716
General - Cleanup CfgPatches unit/weapon arrays (#8524)
* General - Cleanup CfgPatches unit/weapon arrays
add test tool
fix refuel pump
fix flashlight pistol transport type
fix iDAB reammo box

* Update config.cpp
2021-10-15 13:48:33 -05:00
PabstMirror
916346ae59
General - Format config class defines to coding guidelines (+tool) (#8520)
* General - Format config class defines to coding guidelines (+tool)

* Update tools/config_style_checker.py

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update tools/config_style_checker.py

Co-authored-by: jonpas <jonpas33@gmail.com>

Co-authored-by: jonpas <jonpas33@gmail.com>
2021-10-15 13:47:05 -05:00
Brandon Danyluk
c4156a6888
Add Vehicle Damage (ACE2 port) & Enhance Cook-Off (#7565)
* Initital port of ACE2 Vehicle Damage

* Add fire damage and burning people

* Migrate vehicle damge stuff from cookoff. Change cookoff function to enhance effect.

* Minor tweaks

* Add incendiary values to all applicable ammunition. Add engine fire/smoke if hit enough

* Handle car damage more elegantly.

* Added ability to create fire sources arbitrarily

* tweaks

* Add chance to detonate after cookoff

* disable compile cache

* Move blown-off turret config to vehicle damage. Add settings inititalized EH for initializing off settings

* tabs->spaces

* Various code improvements

* Change to count loop for deleting effects

* update addon requirements

* remove vanilla config requirements

* Add RHS compatability

* RHS compat. Various QOL fixes/changes

* Various tweaks to compats and code.

* High-Explosive damage tweak

* Change how penetration is calculated for parts

* Fix RHS compat

* Create setting for flare effect

* increase burning scream sounds

* swap out file name for snake_case

* move incendiary values out of vehicle damage. remove medical dependency

* vehicle_dammage - update all refs to snake

* sqf fixes

* fix fire string package caps

* fix pboprefix

* Default setting to on

* Add variables to enable/disable ring fire to avoid goofy looking vehicles. Enhance how particles are cleaned up. Remove advanced penetration simulation. Change how fire intensity is calculated. Add setting to "disable" vehicle after cookoff

* Fix bug where event handler wasn't giving the damage last.

* change to snake

* fix build errors

* Fix UBC

* Fix Order of Operations

* avoid O^2 events

* Make sure that no damage processing happens on dead units

* Change some if statements

* Keep track of player's death to stop various things

* add quotes to right middle wheen

* Add VD documentation

* fire docs

* Code quality fixes

* Clarify documentation

* define IDD

* switch global -> server

* Add newline between header and first code statement

* stop the dead from suffering

Its hard to tell when a unit is dead or in spectator, so check the config of the unit to determine it.

* Add settings to disable cook-off effects

* Delete effects if vehicle is deleted before cookoff occurs. Don't cookoff player ammo. Throw weapon better

* Move fire into own PR

* fix tabs and macro

* Shuffle crew indices so that a random person is first on the list to be injured each time

* fix effects not clearing

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-14 10:49:27 -05:00
Drofseh
f83c605958
Overheating - Add cook off and rate of fire features and additional customization settings (#8064)
* Add jamming coef to change or disable jamming.

* change max to 5

* add setting for overheating effects distance, unjaming on barrel swap, increase rate of fire with heat

- add setting for overheating effects distance
- add unjaming on barrel swap, with setting
- add increase rate of fire with heat, with setting
- fix some formatting

* little tweaks

* add overheating cookoff feature

- add overheating cookoff feature
- add documentation
- bugfixes/improvements

* Update ace3-config-entries.md

* Update overheating-framework.md

* Update addons/overheating/XEH_postInit.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/XEH_postInit.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/functions/fnc_firedEH.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/stringtable.xml

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update docs/wiki/feature/overheating.md

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/stringtable.xml

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/functions/fnc_jamWeapon.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/functions/fnc_jamWeapon.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* remove extra underwater cooling, make cookoffCoef enable cookoff

- add coef setting for heat generation per shot
- merge cookoff setting into cookoff coef setting
- remove check for water that increased cooling
- change max rof increase from heat to 10%
- change ammo heating to a less linear formula
- change cookoffCoef to effect inginition tempurature instead of heat amount
- delay cookoff shot until any firing animation is done
- update strings based on feedback

* Update stringtable.xml

* add cookoff notification

* improvements from play testing

- move ammo heat loop into seperate function with a tighter loop
- factor rain into cooling calculation
- handle cooling while swimming
- merge cookoff take event handler into fnc_handleTakeEH
- fix case where cookoff could potentially come from underbarrel weapon muzzle
- only add TakeEH if required by enabled settings
- improve cookoff muzzle/mode handling

* fix missing semi that I swear I already fixed before pushing

* Update overheating-framework.md

* Update fnc_updateAmmoTemperature.sqf

* include wind speed in cooling calculation

* cool with X

- add ace interactions to allow cooling with water sources when Ace X is loaded
- add documentation for cooling
- move getting barrel mass to a function

* documentation formatting

* Add config array for weapon jam types, as not all weapon can get all types IRL.

* remove variable that's not required

* add some compat entries for RHS

* fix merge conflict

* fix a happy little accident

* move to CBA settings, minor styling.

* Update error message in fnc_jamWeapon.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Apply suggestions from code review

Co-authored-by: TyroneMF <TyroneMF@hotmail.com>

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: TyroneMF <TyroneMF@hotmail.com>
2021-10-14 10:47:52 -05:00
Dedmen Miller
7b51e16adf
use RHS loadorder for comapts (#8472) 2021-10-05 12:25:38 -05:00
PabstMirror
efe09682cc
Add SQFC support (#8235)
* sqfc

compile_script
cba 3.15.5 and update make.py

* \n

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update make.py

Co-authored-by: jonpas <jonpas33@gmail.com>
2021-09-03 19:08:34 -05:00
Björn Dahlgren
2513ef25de
Add optionals to validation tools (#8290) 2021-06-29 13:21:08 -05:00
Laid3acK
6d20d62063
RHS USAF Compat - Nightforce NXS scopes updated (#8222) 2021-04-21 21:11:12 +02:00
Whigital
e384666455
Compat RHS USAF - Fix CH-47 ramp actions (#7918) 2020-09-29 19:04:25 +02:00
Whigital
e9b2087faf
mk11 mod 0 ec inheritance (#7874) 2020-08-24 19:34:43 -05:00
PabstMirror
2f5c602316
RHS Compats - Fix inheritance on some weapons (#7784) 2020-07-22 10:25:09 -05:00
Whigital
0de67b69b2
Compat_rhs_usf3 - Improve RHS:USAF explosives compatibility (#7736)
* cleanup

* tripwire mines
2020-06-13 15:58:20 -05:00
Lazejun
a5ba5abb42
RHS Compat ADD Missing (undefined) Weapons (#7702)
* Added Missing Values

* M240G Added

* Update CfgWeapons.hpp

* Update CfgWeapons.hpp

* Update CfgWeapons.hpp

* Update CfgWeapons.hpp

* Update CfgWeapons.hpp

* Revert "Merge remote-tracking branch 'upstream/master' into RHS-Compat-CFG-Weapon-fixes"

This reverts commit d14bcb64e4, reversing
changes made to dbaea26161.

* Revert "Revert "Merge remote-tracking branch 'upstream/master' into RHS-Compat-CFG-Weapon-fixes""

This reverts commit 65709b70f8.

* Update CfgWeapons.hpp

* Update CfgWeapons.hpp

* minor config style change

* minor config style

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2020-06-13 15:55:05 -05:00
Fyuran
eaa23cc84f
-fix to RHS USAF ACE Compatibility Mod Error - no entry 'bin\config.bin/CfgVehicles/RHS_CH47F/UserActions/OpenCargoDoor.displayName'. #7708 (#7711) 2020-06-05 20:01:59 -05:00
Joko
d32d8e8fb5
Fix inheritence issue for m14ebrri for RHS 0.5.1 (#7705) 2020-05-10 17:20:56 +02:00
Whigital
cf732c17fc Update USAF with WeaponSlot comment 2020-01-31 18:33:16 +01:00
Whigital
bd90b1ae89 Remove USAF mag defs 2020-01-30 23:21:59 +01:00
Whigital
93173d43b2 Add magazines to carryable statics 2020-01-30 23:17:15 +01:00
Dedmen Miller
8f1bf259e3 Fixed: RHS Compatibility - Remove scope adjust from ACOG Scopes (#7375)
* Remove scope adjust from RHS ACOG Scopes

* Set RHS ACOG ScopeAdjust to zero

For ACE Arsenal stats
2020-01-09 14:42:54 -06:00
Brandon Danyluk
fc13775786 Update CSW RHS compat for new Mk-19 ammo type (#7354)
* Update RHS compat for new Mk-19 ammo type

* Formatting fix
2020-01-02 21:57:30 -06:00
Brandon Danyluk
f2fff98ad0 Add AGM-114L Active Radar Homing Hellfire (#7337)
* Create AGM-114L

* If we lose LOS dont continue tracking magically Allow for datalinked targets to donate data to the missile.

* Update documentation

* RHS 2x hellfire compatability

* Make ARH more realistic by not allowing to switch targets after firing

* Fix filename. Change Hellfire attack profile to lead target. Switch to two LOS checks.

We check two Line's of Sight to ensure that we are 100% gone from the target. A raw LOS check will be blocked by bushes and light trees while the checkVisibility wont while on the otherhand smoke will block a visiblity check but not a raw LOS check. We get best of both worlds with this.
I changed the attack profile so that it will lead moving targets. This isnt needed with the laser version because the user will "lead" the target if needed, but with the radar scan we have velocity information so we might as well lead the target as much as possible

* Change function calls to FUNC macro. Slightly change radar logic. Up poll frequency to 7hz

Instead of the missile immediately going active when the shooter doesn't have radar, check if targets are in datalink. If they are, use the datalink to guide the missile instead of its internal radar.

* Add logic for missiles launched without target

If a missile is fired without a locked target, it will immediately go active and target the first thing its seeker picks up. This is an incredibly dangerous trait of active radar homing missiles and is so in this implementation. Be careful!

* Change from `exitWith` to basic `then`

Legacy code that never got changed. This is essentially what happened before

* Update CfgMagazineWells.hpp

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2019-12-30 12:29:08 -06:00
Blutze
1e1253e38e RHS Compat - Change IHADSS hearing to crew, add pilot visors (#7312)
* change ihadss hearing to crew, add us visors

* add russian visors

* aceify colons in us file

* aceify colons in russian file
2019-12-19 10:20:20 -06:00
Björn Dahlgren
81badb5853 Update RHS USF static weapon carry icons (#7221) 2019-10-04 19:02:11 -05:00
PabstMirror
9ffca544a6
Advanced Throwing - Call muzzle EH and fix RHS inheritance (Compat with RHS 0.4.9) (#6879)
* Advanced Throwing - Call muzzle EH and fix RHS inheritance

* UBC for rhs
2019-08-11 17:59:05 -05:00
PabstMirror
3e97d99893 Merge branch 'master' into cswSuperBranch
Conflicts:
	optionals/compat_rhs_usf3/CfgMagazines.hpp
	optionals/compat_rhs_usf3/config.cpp
2019-07-25 15:19:17 -05:00
Whigital
cf389fba76 [compat_rhs_usf3] ACE Explosives functionality for RHS USAF (#7099)
* Enable ACE Explosives functionality for RHS USAF explosives

* Update with requested changes

* Reorder requiredAddons as per suggestion
2019-07-12 10:04:12 -05:00
PabstMirror
8763184b6a
CSW/Dragon cleanup and rearm compat (#7068)
* Dragon work

cleanup
remove unused p3ds
add pos_gunner_dir/pos_gunner to static
add [csw] prefix to arsenal version
add sight interaction icons

* Update fnc_staticWeaponInit_unloadExtraMags.sqf

* ace_rearm compat

allows pulling carry mags out of rearm trucks

* Update fnc_ai_handleFired.sqf

* Re-add 3den attributes

* cleanup and move A2 staticweapon strings to ace_csw
2019-07-05 17:57:22 -05:00
Brandon Danyluk
7b13a75305 RHS CSW compatability (#7082)
* Initial Commit

* Got rid of unneeded translation values

* Updated Strings

* "Fixed" issue where when you deploy the tripid and weapon on slope it freaked out.

* Fixed locality issues. Added timers to relavent functions.

* Added weights to all magazines/tripod. Weights to weapons coming soon when I transfer them to the launcher slot

* Fixed bug regarding localized strings. Created new tripod model

* Added timers for deploying/picking up the tripod. Changed ammo-box model from custom to one already in ARMA. Changed gun-bag model for a more generic one. Created a texture for the tripod and gunbag

* Removed ability to disassemble weapons via the addAction. Added  ACE Action to get in due to a memory point issue. Changed from a static deploy/dismount time to one based in the weapon configs

* Created forward-compatability. Made it so I can define a base plate for any weapon if I ever want to expand from the generic M3 Tripod.

* Fixed bug where tripod wouldn't deploy with the correct times. Fixed bug where if you moved the tripod into the ground it would go flying.

* Added mortar compatability. Will probably shift whole mortar ammo loading to CSW one day

* Added icons to each relavent item

* Added README, possibly fixed bug where if you are in a weapon others cant load/unload ammo. Changed distance you can interact with weapons

* Added checks for when deploying the gun as well as unloading ammo to prevent duplication/deletion of items.

* Added documentation

* Added order to doc

* Explained why things are the way they are

* Remove temp files

* Removed redundant files

* Converted tabs->spaces. Added newlines at end of all files. Changed broken line in fnc_tripodDeploy.sqf.

* 100% newlines at end of file

* Added newlines to files that didnt get the change. Fixed README. Changed from GVAR(cswOptions) to GVAR(options). Changed from tabs to spaces in wiki

* Fixed issue with UAV assembling with enableWeaponDisassembling. Fixed bug where game would crash if you disassembled static weapon with more than 1 magazine

* Tabs->Spaces

* Added CSW options to base StaticWeapon class to allow for easier additions. Switched default mortar away from CSW system due to incompatabilities

* Lazy Evaluations and macros to describe how things work.

* Added newlines to script_component. Fix no-texture issue on tripod. "Fix" 20mm HE saying 40mm HE. Add custom icons to all weapons. Move "Check Ammo" to CSW menu

* abc

* Revert "abc"

This reverts commit bcb4214bd9.

* Update to current commit

* Revert changes to fortify.md

* Updated UI Icon to Crew Served Ammo branch UI

* Added Pabst's CrewServedAmmo to handle ammo loading/unloading instead of my solution

* Fixed bug where currentWeaponTurret returned a blank string when a player hasent entered hte weapon to select the current weapon

* Re-added ammo loading time

* Tabs->Spaces

* Newline at end of files

* Removed replaced functions

* Remove redundant strings. Move ammo handling to appropiate section

* Tabs->Spaces

* Update wiki

* Updated to fix crash with default weapons and disable CSW ability on default static weapons

* Added editor attributes to enable/disable CSW at edit time

* Change how ammo is removed from the CSW. Uses math instead of iteration

* Fix bug where assembled weapon did not get rid of default actions

* Added support for multiple types of ammo in one CSW

* Add tracer magazines for .50 cal

* Fix bug where you could load ammo even if the gun couldnt take any more

* Disable debug and enable compile cache

* Changed weapon deploy/pickup time. Removed custom Titan missiles. Using ACE Dragging now. Added progress bar check for pickupTripod. Updated documentation

* Removed check if CSW is full to unload ammo

* Fix bug where items would spawn underneath other items on wepaon dismount

* Change some things

* Configure base statics, improve returnAmmo

* Add mortar baseplate

* Remove explicit inheritance

* Fix bug where unloading ammo would duplicate it if you had room in your person.

* Tab->Space

* Player couldnt pickup tripod due to legacy code

* Fix GMG_01_base_F inheritce

* Port of ACE 2 tripod + ACE 2 CSW Bag

* Move ACE 2 Data to APL folder

* Adjust weights to make them more accurate to how ARMA uses it and the real life equivalents

* Fix bug where error was thrown on esc from picking up tripod. Tripod rotated 180

* Fix bug where if you called ace_common_claim the weapon could be set to be disassembled even though it may not be wanted via CSW

* Added ability to toggle ammo handling when weaponAssembly is disabled.

* Add Proxy Weapons for all Vanilla static weapons. These serve as a way to allow for realistic ammo reload times without having to modify base classes if you want feautres turned off. Adjusted reload and mount times to be more "realistic"

* Fix Shadow RPT Spam

* Update wiki

* Change order of setDir and setPos

* Change all setDir/setPos orientations. Remove redundant check. Ensure that weapon locked state reflects it with the "getIn" command. Add a way to pass in a specific classname for the weapon assemble type. Add a callback function onDisassemble if user wants to set the state of the new tripod using the old weapon as a reference

* Actually check for the carryWeaponClassname in the deployWeapon check

* Ai Compatiblity

* Add stringtable entries

* Formatting fixes

* Stringtables for settings, fix setMagazineTurretAmmo

* inherit ammo for mags, reorder stringtable

displays correct ammo and descriptionShort

* don't require ace_javelin

* Tweaks, cleanup, localzation, ace_reload changes

change weapon tag to [CSW]
tweak localization strings
minor cleanup
simplify some ace_reload funcs

* delete moved dev func

* Hopefully fix issue where to-be deleted tripod intersects with newly created weapon and vice versa. Remove PBOPREFIX newline

* cleanup/proxyWeapon/mk6 compat

* RHS compatability

* Modified all tripod p3ds to have [0,0,0] at the mount. Ported AGS-30, Kord, M220, and SPG-9 tripods to APL And added them to CSW. Changed RHS compats to use new ported tripods. Changed strings to reflect real names.

* Change from M224 Mortar Bag -> Mk6 Mortar bag

* Add named propert (Autocenter) to make P3D [0,0,0] the center of the object instead of engine calculated

* oh no tabs

* remove some more evil tabs

* fix changes lost in merge

* fix bad merge pt2

* Fix UBC
2019-07-04 17:56:49 -05:00
Laid3acK
4ea068535b Ballistics - BI P90 and RHS MP7 updated (#7025)
* rhs_mp7_ammo_46x30_airFriction

* rhs_mp7_mag_46x30_initSpeed

* rhs_mp7_weapon_46x30_BaseAngle

* rhs_mp7_ammo_46x30_airFriction

* bi_p90_ammo_570x28_airFriction

* bi_p90_weapon_570x28_initSpeed
2019-05-30 13:34:18 -05:00
PabstMirror
ece1031c4d
RHS Compat - Add 2 round hellfire to pylon options (#6893)
* RHS Compat - Add 2 rnd hellfire pylon

Close #5957

* change magwell name

* gvar->addon
2019-04-03 11:40:14 -05:00
PabstMirror
a8c51cc571 RHS Compat - Update hearing configs values for helmets (#6891)
Close #6884
2019-03-25 10:07:31 +01:00
PabstMirror
afd957f1e7
HuntIR - Move magwell compat to huntIR config (#6813) 2019-02-13 12:39:10 -06:00
PabstMirror
d379c3f1b7
MissileGuidance - Allow using vanilla fire mode key (#6732)
* MissileGuidance - Allow using vanilla fire mode key

Fix #6595

* Javelin - Backwards compatiblity with CUP

* Add support to RHS compat

* comment
2019-01-30 22:11:01 -06:00
PabstMirror
6f97a4ad39
RHS Compats - Update allowSwapBarrels for some guns (#6675)
* RHS Compats - Update allowSwapBarrels for some guns

Close #6653

* Update comments
2018-11-17 10:11:47 -06:00
Dedmen Miller
e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00
PabstMirror
75f8a35d3d
RHS Compat - Simplify HuntIR mag config (#6580)
* RHS Compat - Simplify HuntIR mag config

* x
2018-09-17 13:22:18 -05:00
PabstMirror
429ecb6171
RHS Compats - Update bases classes for RHS 4.6 (#6529)
* RHS Compats - Update bases classes for 4.6

* Update CfgMagazines.hpp

* Update CfgWeapons.hpp
2018-09-13 00:29:30 -05:00
Dystopian
364f84d382 Fix RHS static turrets interaction point (#6567) 2018-09-12 16:12:05 -05:00
shukari
8a81e3b675 Geforce, RHS Geforce adjustments and MH6M can now fastrope (#6439) 2018-07-19 22:54:06 -05:00
PabstMirror
a828ebe591
Repair - Disable repair on ERA/Slat armor hitpoints (#6283)
* Repair - Disable repair on ERA/Slat armor

Disable "miscRepair" action for all era and slat armor hitpoints.
Can still be repaired via "Full Repair"

* Minor perf improvment

* Add hitpoint names for 1.82 comTurret/gun

* Fix russian translations
2018-04-19 12:31:00 -05:00
PabstMirror
10a3a29ea0
Drop FCS from aircraft (#6265) 2018-04-13 23:08:39 -05:00
PabstMirror
4b42eb4385
ST Nightvision Effects (#4694)
* Merge ST Nightvision

* Cleanup

* Header cleanup

* Add ace setting for fog

* Cleanup debug

* Manual merge refuel changes

* Add new setting for effect scaling

* Cleanup

* Use ace_common_fnc_getZoom

* Fix compat inheritance changes

* Fix stringtable

* Add category

* Tidy function headers

* Replace global event with remote event
2017-12-06 13:15:33 -06:00
ulteq
d6164cbc50 Advanced Ballistics - Muzzle variation: Compatibility update 2017-11-23 14:36:36 +01:00
PabstMirror
70c25aacaf cargo - use getInteractionDistance to get better distance (#5697) 2017-11-10 15:28:12 +01:00
armyinf0703
f30727e566 fixes shemagh having overlay despite no goggles (#5665)
RHS Compatibility - fixes shemagh having overlay despite no goggles
2017-10-24 13:39:45 -05:00
Dedmen Miller
a614744e31 AB compat rail/scope height update (#5650)
* Compat rail/scope height update

* fix
2017-10-23 15:02:48 +02:00
Dystopian
f6fd0095f7 Add compat for RHS 0.4.3 new vehicles (#5619) 2017-10-14 11:56:12 -05:00