Commit Graph

12 Commits

Author SHA1 Message Date
jaynus
88b9c425c0 Impact positions. 2015-05-15 09:10:08 -07:00
Nou
af7a681aaf Merge branch 'vehicledamage' of https://github.com/acemod/ACE3 into vehicledamage
Conflicts:
	extensions/vd/base_vehicle.cpp
2015-05-14 00:22:18 -07:00
Nou
e5af159cdc Boop, animations should be working (direct is still not implemented). 2015-05-14 00:21:48 -07:00
jaynus
8ee499b7bc World positional and directional transformations based on game data. 2015-05-13 23:24:46 -07:00
jaynus
77614ca015 Animations nearly aligning correctly. 2015-05-11 22:33:39 -07:00
jaynus
6cc232ae12 Continuing finalization. rotation_offset was reversed for zero_distance, thats fixed but still off. Rendering test hard-coded for container LOD temporarily. 2015-05-11 13:05:21 -07:00
jaynus
eee18bcd64 Added: A3->Extension animation state sync framework done. Test cases for animations created. 2015-05-11 11:01:53 -07:00
jaynus
1355662bfc Dynamic loading humbuggery. 2015-05-10 22:05:25 -07:00
jaynus
62e441fb1d Animation parsing was completely broken. It was all incorrect. A3 is not variable length animations. 2015-05-10 18:18:40 -07:00
jaynus
b1d509236e Offloading the entire VD pipeline to a seperate thread. 2015-05-10 11:00:31 -07:00
jaynus
fdf0ff2d24 Added: Result parsing, ext->sqf dispatch to localEvents
Fixed: Bullet build
Fixed: results are all 0=true, -1=failure, otherwise its a dispatch message.
2015-05-10 09:51:16 -07:00
jaynus
4134b2f046 This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history. 2015-05-09 13:32:36 -07:00