diwako
88eb743485
Medical - Show tourniquets in Medical and Patient information ( #6681 )
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* Show tourniquets in Medical and Patient information
* Ace styling
* Move tourniquet update function to medical
2018-12-06 13:41:23 -06:00
Dedmen Miller
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
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* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
Dedmen Miller
81e02a7336
Refactor private ARRAY to private keyword ( #5598 )
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* Everything
* Fixed missing ;
* Fix missing ; and double private
* Fixed cannot isNull on number
* Turn _temparture back to isNil
* Fix error from merge
2017-10-10 09:39:59 -05:00
jonpas
e11e102a76
Underwater actions support ( #4984 )
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* Enable majority of actions underwater
* Remove log
* Add logistics_wirecutter support (don't play kneel animations underwater - looks silly)
* Don't perform kneel animations when repairing or medicaling underwater
* Fix interaction menu rendering underwater (was moving based on player eye level due to height max used for large vehicles)
* Fix attach underwater (LIW does not work underwater, LIS does), Add attach scan drawing define
* Remove left-over systemChat
* Remove vehiclelock from Plane, Disallow linking belt underwater, Allow checking ammo when sitting via action (was already possible via keybind), Use param for LIS
2017-08-22 13:30:56 -05:00
Phyma
ffaa195fe5
Conform function headers to coding guidelines ( #5255 )
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* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
2017-06-08 15:31:51 +02:00
PabstMirror
a320a56813
Fix blood bags not showing in medical menu ( #4351 )
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fix #4306
2016-09-06 21:52:22 +02:00
Glowbal
b489750d5b
Minor optimizations using private, params, and isEqualType ( #4323 )
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* Optimizations with private, params, and isEqualType
* Fixed tab being used instead of space
* Fixed tabs inserted by notepad++
* More usage of new private syntax and params
- changed a few checks for an array being empty to `_arr isEqualTo []`
rather than `count _arr == 0`
- added more uses of `private` on the same line as the variable is
declared
- added more uses of params to assign variables passed as parameters
- removed unnecessary parentheses
- removed several unnecessary variable declarations with private array
syntax
* clean up and formatting
2016-09-04 16:44:22 +02:00
Glowbal
295ad3b037
Merge branch 'medical-impr' into merge-basic-and-advanced
2016-06-13 14:32:15 +02:00
Glowbal
fd108478fe
Clean up medical menu privates
2016-06-13 12:49:35 +02:00
Glowbal
d568041838
Change medical menu to work with basic medical injury overhaul
2016-06-13 12:19:19 +02:00
SilentSpike
90ebf9638b
Update common event names to meet new standard
2016-06-04 11:12:56 +01:00
Glowbal
694503c01b
Fix medical events
2016-06-03 20:57:21 +02:00
Glowbal
fa2cf55156
Fix medical related events
2016-06-03 20:22:34 +02:00
jonpas
26fbc36cab
Merge branch 'master' into cbaEventSystem
2016-05-31 22:36:08 +02:00
commy2
7512c4e52e
manual merge
2016-05-30 21:14:34 +02:00
SilentSpike
c4b75160a4
Run event renaming script
2016-05-24 14:13:11 +01:00
SilentSpike
108ff4f644
Replace ACE event system calls with CBA counterparts
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Regex used:
\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent
E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event
E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
jonpas
e7dbcd7b58
Replace delayed execution functions with new CBA counterparts
2016-05-22 15:29:01 +02:00
commy2
467075ad67
replace timePFH with CBA_missionTime
2016-03-02 11:01:39 +01:00
Thomas Kooi
4f10d551d6
Merge pull request #2949 from gienkov/fixWoundCount
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ceil number of wounds
2016-02-20 16:56:17 +01:00
PabstMirror
fb0738bd30
Merge branch 'master' into release
2015-12-31 20:27:26 -06:00
PabstMirror
74aec45921
Fix medical menu not closing on range, litter dir
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- Medical Menu didn't close when target moved out of range
- Litter was always created in the same direction
2015-12-19 20:50:57 -06:00
gienkov
1132efaf48
ceil number of wounds
2015-12-06 02:57:21 +01:00
commy2
5a1aae6028
manual merge
2015-11-30 17:44:15 +01:00
commy2
a9ebcf8543
fix setVariable and getVariable capitalization
2015-11-30 17:27:09 +01:00
commy2
b3950bd7f0
fix forEach capitalization
2015-11-30 17:23:48 +01:00
commy2
5e41643cff
fix pushBack capitalization
2015-11-30 17:21:28 +01:00
commy2
34d351c652
fix exitWith capitalization
2015-11-30 17:14:05 +01:00
PabstMirror
69b53af1d3
1.54 - Replace typeName with isEqualType
2015-11-20 11:40:31 -06:00
commy2
a57d1bca75
replace local keyword with private
2015-11-17 17:43:07 +01:00
PabstMirror
c326bc2f87
#2772 - Display basicMed wounds for AI in mixed mode
2015-11-06 01:05:25 -06:00
PabstMirror
680f52cd27
Handle Distance when mounted
2015-10-13 13:40:16 -05:00
PabstMirror
8ffe1b4e01
#2528 (2) - Integrate Dragging
2015-10-13 02:20:19 -05:00
PabstMirror
ad1191cdd5
#2528 - Medical Menu Work
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(1) Verify target is valid and in reasonable range
2015-10-13 02:01:59 -05:00
PabstMirror
b0b755720c
#2672 - Use ACE_gameTime for triage card
2015-10-03 12:28:54 -05:00
PabstMirror
c62ea5e406
Fix some nil functions
2015-09-18 13:47:19 -05:00
jokoho48
c70c9cdee6
Add Screen Blur and Blackout for Medical Menu by Interact_menu setting
2015-09-05 12:49:23 +02:00
Glowbal
25a75b9f69
fixed incorrect macro usage
2015-09-05 12:35:48 +02:00
Glowbal
85dc59d66c
Fixed: should only display "no injuries" when there are no injuries. Not the other way around
2015-09-05 11:57:41 +02:00
Glowbal
130569c485
Made basic medical bleeding information work with new damage system
2015-09-05 11:57:17 +02:00
jokoho48
4d81e4a99e
Code Cleanup Medical Menu Module.
2015-08-22 22:33:15 +02:00
Glowbal
bf8318530e
Merge pull request #2081 from acemod/close-med-menus-distance
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Fixed #1893 - Menu closes when patient is more as 10 meters away
2015-08-21 14:20:41 +02:00
nsgundy
3aab62fa7c
Return true / false if event was handled so that CBA keybinding doesn't have a reason to complain.
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Converted tabs to spaces
2015-08-19 15:32:46 -03:00
Glowbal
aa4840d860
fixes #2075 - menu doesn't show which bodypart is selected on Basic medical
2015-08-09 20:08:45 +02:00
Glowbal
298f64a7bf
fixes #2078
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1. Fixed incorrect activity string for tourniquet
2. Fixed incorrect macro usage, should have grabbed variables from medical module.
2015-08-09 20:07:06 +02:00
Glowbal
3cac137851
Fixed #1893 - Menu closes when patient is more as 10 meters away
2015-08-09 09:14:42 +02:00
Glowbal
696546de5c
Finalized ACE medical menu settings
2015-08-08 20:22:19 +02:00
Glowbal
4c7bcbb6fe
Added triage card display
2015-08-08 18:29:30 +02:00
Glowbal
d7db2e159c
Split up into activity and quick view logs
2015-08-07 19:11:27 +02:00
Glowbal
471e8d27df
Fixed clean up
2015-08-07 19:11:10 +02:00