Grim
535662b883
Dragging - Add limping check to carrier and improve limping check for target unit ( #9251 )
...
* fix limping damage threshold
* add check for carrier not limping
2023-07-10 06:45:53 +03:00
Dystopian
1b8c56f0be
Interaction - Add actions to access and allow carrying inventory holders ( #6029 )
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* Add interaction to inventory holders
* Add Take Weapon action
* Add Drag/Carry actions
* Fix menu position
* Add Inventory action also to unconscious
* Underwater: Fix menu position, disable gear action
* Add dead body weapons carrying with workaround
* Disable man gear action in water
* Optimize position code
* Fix macro using
* Use macro and power
* Restrict max dragged items count
* Remove superfluous condition, Add Take action to all holders
* Cleanup XEH
* Remove weapon carry-drop workaround
* code style changes
* code style changes
* brackets, isEqualTo, vehicle check
* code style changes
* brackets, isEqualTo, vehicle check
---------
Co-authored-by: Salluci <salluci.lovi@gmail.com>
2023-07-10 05:49:37 +03:00
PabstMirror
e8693c8db9
Various - Use configOf command for faster lookup ( #8100 )
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* configOf
* replace some use of CBA_fnc_getObjectConfig
2021-02-18 12:58:08 -06:00
PiZZAD0X
13193d3e6d
Dragging - Additional weight override parameter for setCarryable/setDraggable ( #6780 )
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* Added weight override parameter to ace_dragging_fnc_setCarryable/setDraggable
- Additional optional parameter that ignores the `startCarry`/`startDrag` weight checks.
- Minor `==` to `isEqualto` replacements
* `count crew _target isEqualto -1` to `count crew _target isEqualto 0`
* Tab Replacement
- remove \t
* Reverted UAV check, Params formatting, Lazy Eval
* Update addons/dragging/functions/fnc_startCarry.sqf
Co-Authored-By: PiZZAD0X <509thparachuteinfantry@gmail.com>
* Update fnc_startDrag.sqf
* Remove beta suggestion extra line additions
* Update addons/dragging/functions/fnc_startDrag.sqf
Co-Authored-By: PiZZAD0X <509thparachuteinfantry@gmail.com>
2019-01-20 10:23:24 -06:00
Dedmen Miller
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
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* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
jonpas
711e1fc026
Fix Underwater interactions (magrepack, loading, refuel, medical legs, dragging) ( #5521 )
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* Fix Magazine Repack underwater - fix #5513
Also prevent common goKneeling function underwater
* Fix loading patients underwater - fix #5515
* Fix load object underwater
* Fix take nozzle on jerry can underwater
* Fix refuel underwater conditions further
* Use isTouchingGround, Make refuel semi-compatible
reports false if head is out of the water, we want true even if we are not diving
* Less interact exceptions duplication
* Use animationState to determine if unit is swimming, create common function and use it instead of isTouchingGround
* Fix condition
* Support dragging underwater
No carrying due to animation timing issues and other misc things
* Allow Medical Legs SelfActions underwater
* Fix fixPosition function underwater (use getPosATL instead of getPos)
* Fix fixPosition's slope adjustment for non-gravity objects, Do the same for objects without simulation as well
2017-10-01 13:38:11 -05:00
PabstMirror
d9eafbdf0f
Privates / Headers
2016-01-28 12:52:53 -06:00
commy2
a9ebcf8543
fix setVariable and getVariable capitalization
2015-11-30 17:27:09 +01:00
commy2
2fe142032e
rework modifier key, cleanup sandbags, tripod, ladder, fix #2590
2015-09-26 03:16:55 +02:00
jokoho48
323832474f
Code cleanup of Dragging module
2015-08-09 14:53:13 +02:00
Glowbal
8d358f3ab5
can only carry/drag units that are not in a vehicle
2015-04-30 20:44:59 +02:00
Glowbal
0ab25a2866
fixed #659
2015-04-21 21:41:00 +02:00
Glowbal
d94943a9ff
getting hitpoint damage on non existing hitpoint returns type instead of bool
2015-04-09 21:38:35 +02:00
Glowbal
093d340ee7
Changed: Dragging/carrying now works for units with broken legs
...
Added unload and load of unconscious units
2015-04-09 21:23:10 +02:00
Glowbal
2b9afcbb6c
Now supports unconscious state fully
2015-04-04 20:37:25 +02:00
commy2
749352f0a8
animations, onUnconscious events
2015-03-24 19:07:39 +01:00
commy2
0bc7811912
don't drag or carry dead objects
2015-03-18 15:52:34 +01:00
commy2
75548e21d9
add carry objects
2015-03-17 15:42:25 +01:00
commy2
2aaef08c1d
can drag / drop functions, localization
2015-03-16 20:39:49 +01:00
commy2
efb3657da3
drag boxes
2015-03-16 14:31:16 +01:00
commy2
b79978116d
some functions
2015-03-14 18:38:44 +01:00