ViperMaul
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38bd2896ab
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Merge pull request #1851 from SzwedzikPL/hearing_in_zeus
Disable hearing in zeus camera
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2015-07-25 10:44:34 -07:00 |
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SzwedzikPL
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60641d57d2
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Disable hearing in zeus camera
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2015-07-13 21:01:41 +02:00 |
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PabstMirror
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05d98370e4
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Handle enableCombatDeafness and/or ringing enabled
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2015-07-11 21:00:40 -05:00 |
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PabstMirror
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c27afca485
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DisableEarRinging / Cleanup
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2015-07-10 21:30:47 -05:00 |
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PabstMirror
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d11fa939e1
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Hearing - Merge PFEH (ringing/volume)
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2015-07-10 21:01:32 -05:00 |
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jonpas
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4826fd5c1c
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Exit Ear Rining PFH when disabled during ringing
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2015-07-10 22:52:04 +02:00 |
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SzwedzikPL
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6b4eeedbad
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headgear influence on hearing
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2015-07-01 21:21:09 +02:00 |
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ulteq
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db68b6c155
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Increased loudness of missles and rockets.
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2015-06-13 17:43:27 +02:00 |
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ulteq
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feec8a14b7
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Removed debug output
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2015-06-13 17:23:45 +02:00 |
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ulteq
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833634f010
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Ported the ACE2 ear ringing logic
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2015-06-13 17:16:18 +02:00 |
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PabstMirror
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1cdc341320
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Headers, Formatting
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2015-03-15 16:40:47 -05:00 |
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Nicolás Badano
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0600a72147
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Fixes
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2015-02-02 21:13:31 -03:00 |
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Nicolás Badano
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96b7c0d30c
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ACE_Settings: replace all ACE_Options
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2015-01-30 19:19:45 -03:00 |
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Nicolás Badano
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27bd5c5790
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hearing: fixes
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2015-01-17 03:20:41 -03:00 |
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Nicolás Badano
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8a397f80ef
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hearing: change addPerFrameHandler to waitAndExecute
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2015-01-17 03:02:52 -03:00 |
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Nicolás Badano
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c85db9baf9
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hearing: fix PFH in case the game is paused
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2015-01-17 02:24:28 -03:00 |
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Nicolás Badano
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40c43944fe
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hearing: make tinnitus disabable
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2015-01-14 00:29:01 -03:00 |
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Nicolás Badano
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71879acb79
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hearing: ups, wrong triangle
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2015-01-14 00:13:57 -03:00 |
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Nicolás Badano
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057be50cf6
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hearing: skip first execution of the PFH
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2015-01-14 00:08:17 -03:00 |
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Nicolás Badano
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f082242485
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hearing: buggy PFH
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2015-01-13 23:34:55 -03:00 |
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Nicolás Badano
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e7c3b0db18
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hearing: various fixes
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2015-01-13 22:41:53 -03:00 |
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Nicolás Badano
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3b34ad06a2
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hearing: Rename function files
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2015-01-13 01:18:27 -03:00 |
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