Dedmen Miller
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
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* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
mharis001
803d497d8a
Improve checking of unit items ( #6350 )
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* Add uniqueItems function
* Optimize dogtag children actions function
* Optimize getDetonators item search
* Store CfgWeapons lookup in getDetonators
* Update items to use new function
* Update items to use new function 2
* More optimization of uniqueItems function
* Update items to use new function 3
2018-09-17 14:03:28 -05:00
PabstMirror
74da791610
Proper fix for naval mines
2016-07-10 17:29:19 -05:00
PabstMirror
fc6cd34d33
params, cleanup
2015-08-15 14:35:33 -05:00
PabstMirror
e56838be36
Private Variables
2015-04-29 00:05:02 -05:00
Garth L-H de Wet
452947148a
Random clean ups and explosive can now detonate with their object.
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Defuse object doesn't get cleaned up on it's own. But if a player comes near it with interact menu on it will get cleaned up.
2015-04-01 20:43:18 +02:00
Garth L-H de Wet
c020128f0e
Made explosives use children action points rather than the listbox at all points.
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Added the ability to defuse on explosives. "on explosives", there is a helper object that handles defusing.
Known issue, it appears that the attachTo explosives don't detonate. This means the currently approach should be changed to a object variable method, instead of an attached object method.
2015-03-31 23:20:32 +02:00
Garth L-H de Wet
2440e4fa69
Fixed incorrect indenting with headers in explosives.
2015-02-02 10:35:17 +02:00
Garth L-H de Wet
eafc9e659c
Fixed the headers of the explosives system to be the correct style.
2015-02-01 20:38:15 +02:00
Nicolás Badano
1d5201c0d7
explosives: Fix #32
2015-01-15 16:13:12 -03:00
Garth L-H de Wet
0e09d5de67
Added the function's script_component.hpp that includes the correct file. To reduce potential pain areas if a rename occurs.
2015-01-13 23:21:31 +02:00
Garth L-H de Wet
4926694bda
Changed all core external to common as the rename was done.
2015-01-12 22:39:37 +02:00
Garth L-H de Wet
bfd9aedfa0
Updated pathing for script_component.hpp and updated images to use PATHTOF.
2015-01-12 19:11:43 +02:00
Garth L-H de Wet
5e67de4d66
Ported AGM_Explosives to ace.
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Marked locations where Scheduled Delay Execution will probably need to be used.
2015-01-12 11:48:26 +02:00