jonpas
742626ff1a
General - Relative script_component.hpp
includes ( #9378 )
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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00
PabstMirror
e8693c8db9
Various - Use configOf command for faster lookup ( #8100 )
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* configOf
* replace some use of CBA_fnc_getObjectConfig
2021-02-18 12:58:08 -06:00
Dedmen Miller
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
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* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
jonpas
eb6e8c0b56
Cleanup optional argument headers ( #5543 )
2017-09-22 17:33:08 +02:00
Phyma
ffaa195fe5
Conform function headers to coding guidelines ( #5255 )
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* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
2017-06-08 15:31:51 +02:00
jonpas
2474da36b3
Fix pick up delay and IR chemlights, prevent picking up GL and mortar smoke shells ( #4336 )
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* Fix pick up interaction not rendering right after throw, Prevent GL rounds from being picked up
* Prevent picking up GL and mortar smoke shells
* Fix pick up delay properly, Add separate define for quick throwing (for use when debugging)
* Fix forgotten rename in IR chemlight handling
2016-09-05 20:23:03 +02:00
PabstMirror
41d758567e
Chemlights cleanup ( #4304 )
2016-08-31 22:12:40 +02:00
voiperr
fedad7f8f7
Ace_Chemlights (Chemlight Enhancements) ( #3921 )
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* Add ace_chemlights.
Make chemlight intensity and dropoff more realistic.
Add orange, white, IR chemlights.
Add chemlight shields.
Make chemlight impact sounds more realistic.
* Moved impact sound changes to a different branch.
* Used QPATHTOF. Fixed scopes. Used initServer. Reduced lifetime duration.
Checked privates.
* Stringtable: 5 minute.
* Blue lifetime. Removed ref to deprecated function
* Use proper magazine macro. Add new chemlights to Misc box.
2016-08-27 10:19:39 +02:00