Commit Graph

12 Commits

Author SHA1 Message Date
Mike-MF
1c6c4d6bff
All - Fix parentheses around code (#10073)
* Fix Brackets around code

* Update fnc_handleFired.sqf

* Shouldn't have changed this one

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Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-06-18 14:08:03 +00:00
BrettMayson
67fa53fd2c
General - Events for Mods (#9813)
* full heal local

* update body image

* log list

* better _enable in categories

* update injury list

* cardiac output internal variable

* typo

* remove duplicate event

* rename event

* add docs

* Update docs/wiki/framework/events-framework.md

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

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Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-03-04 15:08:12 -06:00
BrettMayson
1649422cbd
Medical Vitals - Add SPO2 (#9360)
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
2024-02-07 17:50:18 -03:00
jonpas
742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00
Kyle Mckay
02365609b5
Medical - Change medical to use hashmaps for wound storage (#8926)
* Refactor medical to use hashmaps for wound storage

- We most frequently want to access wounds by body part, so this makes
  that a constant time lookup.
- The body part index is no longer stored in every wound since it's
  inherent in the wound storage.
- Using body part names as the keys of the hashmap to improve code
  clarity (no more magic numbers).

closes #6468

* Add deserilization migration from old wound arrays

Will migrate from old form array wound storage to the new hashmap
strucutre during deserlization. This is relevant for communities piping
medical state out to a database or similar between sessions.

* fix issue with suture stitching

* change version number in comment

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Co-authored-by: Salluci <salluci.lovi@gmail.com>
2023-06-24 08:11:56 +03:00
Crowdedlight
5bf4167d3e
Medical - Add check to FullHealLocal in case unit is burning then extinguish before healing (#8622)
* added check if burning in fullheal and then extinguish

* Add check if fire module is loaded as PabstMirror showed

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-11-04 16:36:53 -05:00
GhostIsSpooky
e92ea53385
Medical - Return tourniquets after PAK (#8419) 2021-10-11 00:34:28 +02:00
jonpas
c42a004ab3
General - Fix preprocessor issues (#7563)
* Fix preprocessor issues

* Fix more preprocessor issues
2020-02-29 16:09:31 -06:00
PabstMirror
f5782fd1ff
Medical - Various debugging and fix cpr anim speed (#7122)
* Medical - Various debugging and fix cpr anim speed

* Update fnc_setCardiacArrest.sqf
2019-08-06 08:10:33 -05:00
mharis001
08a7d2706e Add wounds var macros (#7058) 2019-06-22 13:36:27 -05:00
PabstMirror
2fc11d38e0
Medical - Fix unconsicous problems with minWaitingTime and fullHealLocal (#7030)
* Medical - Fix setUnconsicous minWaitingTime

* Fix fullHeallocal restoring unconscious with unstable vitals
2019-06-11 19:25:05 -05:00
mharis001
44050df98b Medical Treatment - Modernize and Cleanup (#6933)
* Modernize and cleanup medical_treatment

* One line for each old public function

* Fix litterCleanupDelay name

* Improve adjustment calcs / wound blood loss / medications

fix func descriptions

Calc wound blood loss on events

reorder includes so scritpmacroMed has global effect

trivial optimization for getCardiacOutput

Fix var

Fix wounds not reopening (nil _category)

Fix surgical kit inherting canBandage conditional

debug hitpoints

Update ACE_Medical_Treatment_Actions.hpp

Use woundBleeding for IS_BLEEDING macro

rework medication vars

comments

Reset var in init / fullHeal

Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Change wound data array

Drop unique id and merge classId and category

* Splinting and treatment and gui

* Add arm fractures and aim effects

* localizations and event

* fix

* fix merge for renamed files

* Fixes and code review changes

* Move medical logs clearing to treatment

* More cleanup work

* cleanup

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* formating, rename bone images

* Fix args for setDead call in actionPlaceInBodyBag

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* disable calls to extension

* Update fnc_onMedicationUsage.sqf

* Medical - Skip unneeded setVars on initUnit (#6949)

*  Medical - Transfer state machine state on locality (#6950)

* Medical - Transfer state machine state on locality

* Fix feedback isUnconscious var

* Exclude AI

* Make UAV excludes consistant, formating

* Update fnc_treatmentFullHealLocal.sqf

* reset fractures on respawn

* Fix merge

* Add PAK time coefficient setting

* Fix medication

* Add ace_medical_replacementItems config array

* checkItems performance improvement

* Treatment - cap max animation speed (#6995)

* Treatment - cap max animation speed

and add lock to prevent AF from reseting anim

* Update fnc_getBandageTime.sqf

* Use local version of setAnimSpeedCoef

* Revert "Use local version of setAnimSpeedCoef"

This reverts commit 36c22a9047.

* Move replacementItems compiling to preInit

* Improve replacementItems compiling

* Cleanup splint functions, use macros for fractures

* Rename splintCondition to canSplint

* Add cprCreatesPulse setting

* Cleanup remaining functions

* Capitalize stringtable entry names

* getStitchTime function and fix treatment locations

* Update addons/medical_treatment/functions/fnc_getHealTime.sqf

Co-Authored-By: SilentSpike <silentspike100+Github@gmail.com>
2019-06-03 10:31:46 -05:00