Commit Graph

47 Commits

Author SHA1 Message Date
KoffeinFlummi
2bb3a0f139 Cleanup #1095
- Fix tabs
- Remove tabler comments
- Restore one removed Russian string
2015-05-10 16:19:46 +02:00
Alessandro Foresi
2dd06babec Added: Italian translations completed.
Fixed: BOM markers where missing
2015-05-10 11:44:46 +02:00
ProfessorCZ
a0e443cfc6 Czech translation - Update 2015-05-03 11:48:56 +02:00
KoffeinFlummi
7633f406ae Merge branch 'patch-2' of https://github.com/Dimaslg/ACE3 into spanish-merge
Conflicts:
	addons/laser/stringtable.xml
2015-05-03 02:40:44 +02:00
KoffeinFlummi
298e1d88bd Merge branch 'hu-catchup' of https://github.com/Harakhti/ACE3 into hungarian-merge
Conflicts:
	addons/ballistics/stringtable.xml
	addons/interact_menu/stringtable.xml
	addons/interaction/stringtable.xml
	addons/laser/stringtable.xml
	addons/medical/stringtable.xml
	addons/respawn/stringtable.xml
2015-05-02 23:17:39 +02:00
Harakhti
6c2717be7f More more translations
Stope.
2015-05-02 18:06:01 +02:00
ToasterBR
021b00c722 Translation to Portuguese
Done all remaining portuguese translations, including some minor
corrections
2015-05-02 03:38:53 -03:00
licht-im-Norden87
f93ac12807 Added german strings to laser 2015-05-02 03:28:54 +02:00
Dimas
b350d234e2 Addes spanish translation
Added spanish translation for three strings. Did it manually here.
2015-05-02 02:44:39 +02:00
Tachii
60c02f4051 added 2 missing ru strings 2015-05-02 00:21:00 +03:00
FreeZbe
7e12c97317 French : update / fix stringtable 2015-05-01 23:09:09 +02:00
Grzegorz
3b321c7bf2 PL translation
laser
2015-05-01 22:46:51 +02:00
jaynus
dfbfb4ace2 Laser code selection, hotkeys and locking. Turrets & designator, and gunner. Closes #751 2015-05-01 11:31:37 -07:00
jaynus
8361ec3812 ace_lasers 2015-04-18 10:57:11 -07:00
jaynus
26e2917f79 Merge remote-tracking branch 'origin/master' into laserCodes
Conflicts:
	addons/javelin/CfgWeapons.hpp
2015-04-18 10:36:07 -07:00
jaynus
3a94753645 tab 2015-04-17 07:28:59 -07:00
jaynus
fb6553a7a7 Only show distance if laser is on. 2015-04-14 16:57:01 -07:00
jaynus
934f2ce097 Display current laser code. Standardize GVARs 2015-04-14 16:29:49 -07:00
jaynus
2ec74a6a3e align correctly, create event, remove FCS from laserDesignator. 2015-04-14 16:20:03 -07:00
jaynus
971566fc3e Laser code dialog entry. ACTUALLY HIDE THE DAMN LASER 2015-04-14 16:05:01 -07:00
Nou
dc5028275a Seeker FOV implemented, fast FOV check. 2015-04-12 19:16:58 -07:00
jaynus
7c6b84b1f1 Begin laserdesignator UI changes. 2015-04-12 16:52:10 -07:00
jaynus
fd4cb50d3d Remove thermal, prep for coding. 2015-04-12 16:44:39 -07:00
jaynus
db5d54dffd Only allow for laser designator for vanilla compensation. 2015-04-12 16:38:43 -07:00
jaynus
509b5e1a05 Integration of lasers for vanilla laser designation as well. Remove debug. 2015-04-12 14:12:21 -07:00
jaynus
2317a3c988 Visually hide laser targets. 2015-04-12 14:03:15 -07:00
jaynus
5251de8447 break out seeker angle check. more laser code cleanup. 2015-04-12 12:16:26 -07:00
jaynus
9273a32d23 code cleanup, default laser parameters, getVariable self designation specifics. 2015-04-12 11:38:07 -07:00
jaynus
6be8cc8d84 Removed: Laser visuals
Updated: comments and function defs
Changed: pass function name, not full code.
2015-04-12 11:29:33 -07:00
jaynus
887e1d1d99 Remove optional laser visual. 2015-04-12 11:14:12 -07:00
jaynus
16cd05edc8 Merge branch 'network_lasers' of github.com:acemod/ACE3 into network_lasers 2015-04-12 11:01:27 -07:00
jaynus
01797fd3b9 Integarate laser code into SALH guidance + self_designate. Note todo items. 2015-04-12 11:01:22 -07:00
Nou
4a23b8be00 Allow string function names. 2015-04-12 10:52:50 -07:00
Nou
40c5de8cfb Reduce default number of rays, make it an argument for shootCone. Accuracy is still the same with 3 to 8, just better FPS. Rangefinders should probably use a higher number (8 is good, 24+1 rays in total per shot). 2015-04-11 20:14:03 -07:00
Nou
db3f816843 Reduce default number of rays, make it an argument for shootCone. Accuracy is still the same with 3 to 8, just better FPS. Rangefinders should probably use a higher number (8 is good, 24+1 rays in total per shot). 2015-04-11 20:13:52 -07:00
Nou
8386c0e22a Seeker system and network enabled laser simulation. 2015-04-11 18:36:10 -07:00
jaynus
177be598d7 Fixes: Laser designator now uses strongest ray result. 2015-04-08 08:48:08 -07:00
jaynus
64724737cd Code passing cleanup. 2015-04-08 08:35:24 -07:00
jaynus
d3d5554c49 Laser designation information localized to vehicle. 2015-04-07 12:35:34 -07:00
jaynus
2ea7ecdbf7 Working save. 2015-04-07 12:11:28 -07:00
Nou
6541600d44 Switch everything to use modelToWorldVisual instead of modelToWorld. 2015-04-03 15:26:27 -07:00
jaynus
ec64a1b0ca Changed: Laser functionality tweaking
Changed: DAGR deflection refinement
Clean up of tabs
2015-04-02 09:35:36 -07:00
KoffeinFlummi
c407553d49 Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
PabstMirror
6e8c394903 Standardize Config Version Stuff 2015-01-18 01:32:07 -06:00
jaynus
3fb2a8e245 big code clean up 2015-01-12 21:14:27 -08:00
Nou
b3e3a7b926 PBOPREFIX fixes. 2015-01-11 17:28:39 -08:00
jaynus
1e29509b45 Dragon, lasers, air_hud and javelin code. 2015-01-11 10:24:19 -08:00