Commit Graph

14 Commits

Author SHA1 Message Date
jaynus
10075c0d9e Comparison for LOD type should be a uint rather than float precision errors. 2015-05-15 21:16:16 -07:00
jaynus
e8fc6dd3d2 Build out of penetration methods, debug export, and hit camera. 2015-05-15 18:48:53 -07:00
jaynus
88b9c425c0 Impact positions. 2015-05-15 09:10:08 -07:00
jaynus
497cc9c9b4 Hit camera. 2015-05-14 16:53:22 -07:00
jaynus
8ee499b7bc World positional and directional transformations based on game data. 2015-05-13 23:24:46 -07:00
jaynus
1423b91871 cmake bullet integration from submodule.
WINVER forced for all builds.
2015-05-12 11:12:04 -07:00
jaynus
77614ca015 Animations nearly aligning correctly. 2015-05-11 22:33:39 -07:00
jaynus
b0b4d219ed Debug logging, debug model. 2015-05-11 16:01:58 -07:00
jaynus
6cc232ae12 Continuing finalization. rotation_offset was reversed for zero_distance, thats fixed but still off. Rendering test hard-coded for container LOD temporarily. 2015-05-11 13:05:21 -07:00
jaynus
038c0ed6f9 Apply animation phases from game to test case render. 2015-05-11 11:20:44 -07:00
jaynus
eee18bcd64 Added: A3->Extension animation state sync framework done. Test cases for animations created. 2015-05-11 11:01:53 -07:00
jaynus
fc1d884105 Reworked with test p3d. 2015-05-10 19:44:31 -07:00
jaynus
62e441fb1d Animation parsing was completely broken. It was all incorrect. A3 is not variable length animations. 2015-05-10 18:18:40 -07:00
jaynus
4134b2f046 This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history. 2015-05-09 13:32:36 -07:00