Commit Graph

13213 Commits

Author SHA1 Message Date
1abe622e28 Pylons - Remove ace_zeus from requiredAddons (#6808) 2019-02-11 14:19:19 -06:00
30ecfb0a71 Merge pull request #6800 from acemod/cbaAddons
Common - checkfiles use cba's list of CfgPatches
2019-02-09 14:10:10 +01:00
435ad69835 Merge pull request #6801 from acemod/100Rnd-mags-for-MXSW
add 100Rnd mags magwell to all MX variants
2019-02-09 14:09:47 +01:00
b9b45cd609 add 100Rnd mags magwell to all MX variants 2019-02-09 11:41:05 +01:00
af3b8ec7fc Common - checkfiles use cba's list of CfgPatches 2019-02-08 16:39:57 -06:00
dc45072010 Merge pull request #6799 from dedmen/minedetectorPreStart
Compile minedetector scripts at preStart
2019-02-08 18:02:37 +01:00
c9dc84d170 Compile minedetector scripts at preStart 2019-02-08 14:55:06 +01:00
fa101d859a Pylons - Update configure pylons action (#6381) 2019-02-07 17:12:48 -06:00
ff5eb34e10 Interaction Menu - Only compile self actions when needed (#6792)
* Interaction Menu - Only compile self actions when needed

* Update XEH_clientInit.sqf

* fix spellling

* format/comments

* Don't compile actions on headless servers

* Update addons/zeus/XEH_postInit.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
2019-01-31 19:25:16 -06:00
639d3fdfa1 cfgSkeletons indentation formatting fixes (#6796)
* abc

* Revert "abc"

This reverts commit bcb4214bd9.

* Update to current commit

* Fix class OFP2_ManSkeleton to have proper indentation for all bones

* Fix path. Fix whitespace
2019-01-31 19:22:33 -06:00
d379c3f1b7 MissileGuidance - Allow using vanilla fire mode key (#6732)
* MissileGuidance - Allow using vanilla fire mode key

Fix #6595

* Javelin - Backwards compatiblity with CUP

* Add support to RHS compat

* comment
2019-01-30 22:11:01 -06:00
05d1c62c1f Rearm - Fix locality issues with setMagazineTurretAmmo (#6787) 2019-01-30 18:48:40 -06:00
6bee6d5cd8 Rearm - Use non-ambigious magazine names (#6761)
* Rearm - Use non-ambigious magazine names

Close #6414
Also fix missing caliber for B_20mm_AP

* Update fnc_getMagazineName.sqf
2019-01-30 18:31:01 -06:00
32ffe3243c Zeus - Paradrop Cargo (#6743)
* Zeus - Paradrop Cargo Waypoint

* move script component

* cfgpatches, localize, fix getModuleDestination call

* cleanup debug
2019-01-30 18:30:42 -06:00
8450555f0c Arsenal - Fix arsenal not working reliably on remote AI units. (#6784)
* Fix 6701

* Update addons/arsenal/functions/fnc_onArsenalClose.sqf

Co-Authored-By: alganthe <alganthe@live.fr>
2019-01-26 14:13:38 -06:00
3df805306b Arsenal - Fix script stat script errors for odd weapons (#6794) 2019-01-26 14:13:19 -06:00
547dfff683 Common - optimize toHex (#6788)
* optimize toHex

* Use predefined hex array in preInit
2019-01-26 11:01:41 -06:00
5f4dd9de5e Fixed Typo from change to chance (#6789)
Change to change change into chance
2019-01-24 20:20:49 +01:00
13193d3e6d Dragging - Additional weight override parameter for setCarryable/setDraggable (#6780)
* Added weight override parameter to ace_dragging_fnc_setCarryable/setDraggable

- Additional optional parameter that ignores the `startCarry`/`startDrag` weight checks.
- Minor `==` to `isEqualto` replacements

* `count crew _target isEqualto -1` to `count crew _target isEqualto 0`

* Tab Replacement

- remove \t

* Reverted UAV check, Params formatting, Lazy Eval

* Update addons/dragging/functions/fnc_startCarry.sqf

Co-Authored-By: PiZZAD0X <509thparachuteinfantry@gmail.com>

* Update fnc_startDrag.sqf

* Remove beta suggestion extra line additions

* Update addons/dragging/functions/fnc_startDrag.sqf

Co-Authored-By: PiZZAD0X <509thparachuteinfantry@gmail.com>
2019-01-20 10:23:24 -06:00
c4655148e0 Add apex goggles entries (#6778) 2019-01-16 09:40:46 -06:00
f6c4ec5f09 Wirecutters - Add compatibility with more fences from CUP (#6777)
and another one
2019-01-15 20:16:12 -06:00
2f3fd06fcf Medical - Fix stringtable (#6774) 2019-01-14 11:41:29 -06:00
4a5b5113cd FastRoping - Add rope items which deploy at lengths (#6498)
* Update stringtable.xml

* Update config.cpp

* New CFGWeapon

* Update CfgVehicles.hpp

* Update fnc_deployRopes.sqf

* Update CfgVehicles.hpp

* Update CfgWeapons.hpp

* Update CfgVehicles.hpp

cheapest check before others

* Update fnc_deployRopes.sqf

Corrected the double remove.

* Cleanup PR

Add setting, move rope len to config, simplify strings, add rope image, fix rope unwind length

* Add setting name to stringtable

* Update stringtable.xml

French translation for settings
2019-01-11 21:05:25 -06:00
188aabe699 Medical - Add new setting to hide self-interaction actions (#6756)
* Medical - Hide self interaction menu if disabled

* Add new setting
2019-01-11 20:58:13 -06:00
59aa38185a Dragging - Fix player getting locked with isCarrying (#6770) 2019-01-07 09:45:48 -06:00
b181fa6013 Fix # command in sqf_validator.py (#6768)
**When merged this pull request will:**
- Fix the sqf validator to correctly detect the use of # as select or preprocessor command.
2019-01-05 03:10:40 +01:00
73386c5391 remove the only entry of "Original" and replace it by "English" (#6766) 2019-01-04 08:42:46 +01:00
a18f4180ac Medical - Adding option to convert vanilla medical gear (#6680)
* Adding option to convert vanilla medical gear

* Better wording on setting description

* Shortern var names

* Shorter settings title

* 3 options (enabled, just remove, disabled)
2019-01-03 14:26:22 -06:00
fcfe278f7f markers - add setting allowing only marker creator to move (#6734)
* markers - add setting allowing only marker creator to move

* shorten setting display names

* delete some whitespace, superfluous command

* single arg needs no array

* delete some whitespace

* don't save directPlayID default value

* Save array of user placed markers
2019-01-03 13:31:21 -06:00
f57d5ac180 Medical - Skip distance check if in same vehicle (#6757)
* Medical - Skip distance check if in same vehicle

* Update addons/medical/functions/fnc_displayPatientInformation.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
2019-01-02 09:56:26 -06:00
da0ab4617a WeaponSelect - Fix putWeaponAway animation (#6758) 2019-01-02 09:56:07 -06:00
f4f67e262d Medical - Add vehicle hint when loading unconc (#6759) 2019-01-02 09:55:25 -06:00
6d8cdd9b1d Interaction - Disable open door action on houses with no user actions (#6760)
Fix #6544
2019-01-02 09:55:03 -06:00
0bb339bf51 run npm audit fix for docs (#6755)
* run npm audit fix

* fix docker set up not running due to invalid volume spec in base image
2019-01-02 00:05:28 +01:00
62710f27c2 Merge pull request #6754 from acemod/arseMacrros
Arsenal - Adjust macros for newest pboProject
2019-01-01 19:19:34 +01:00
e32bcb1f9a Arsenal - Adjust macros for newest pboProject 2019-01-01 12:04:43 -06:00
9eb7d0d75d Change PBO check error messages (#6751)
**When merged this pull request will:**
- Change the error messages for PBO version checking

They were a bit confusing. `Missing server addon(s)` was most of the time interpreted as `You're missing server addon(s)`.
2018-12-30 05:11:19 +01:00
4ba5a3954e Remove Redundancy in flashbangExplosionEh (#6749) 2018-12-29 11:29:29 -06:00
0fe6a92bf5 Wirecutters - Add compatibility with more fences from CUP (#6750)
another one ;)
2018-12-29 14:29:11 +01:00
cf1910eb79 Changed: Remove ear ringing from flashbang explosions when wearing protective gear (e.g. ComTacs) (#6746)
* Remove ear ringing from flashbangs when wearing protective gear, reduce strength by damageCoefficent
2018-12-28 14:46:13 +01:00
cd09c2b3de Fix Docker again (#6742) 2018-12-20 11:10:05 +01:00
de83f2c2b7 Italian translation updates (#6738)
* Fix wrong order shown in addon category list

Just put 'ACE' at begin

* Typo

* Add/Fix: arsenal, nightvision and others.

common, explosives, maverick, gforces, pylons, hearing, marksers, repair,
flashlights, nametags, interaction, vehicles, medical_menu, medical_ai,
interact_menu, medical

* Italian translation update

Remove BOM. Colors uppercase for consistency.

Revert "Remove BOM. Colors uppercase for consistency."

This reverts commit 0fa9c35f9e46437438a384cee37cb8d3e5322433.

Revert "Italian translation update"

This reverts commit d53e56ce70a606e773aa6fe2a53485aeb5419974.

Re-add Italy

* fix polish
2018-12-17 12:10:06 -06:00
dd94666c63 Disposable - Ignore secondary muzzles (#6737)
Don't wipe weapon when firing spotting rifle muzzle
Close #6736
2018-12-16 13:23:14 -06:00
31fa8cbdd4 Fix remote control menu (#6733) 2018-12-15 15:29:18 -06:00
cea5b8c6f2 Fix zeus creating after 1.86 (#6726) 2018-12-15 15:28:32 -06:00
91182482db Polish Translation (#6730)
Did the missing parts of the Polish translation.
2018-12-11 16:50:36 -06:00
249598df0e [Docs] Update component dependencies
Automatically committed through Travis CI.

[ci skip]
2018-12-07 03:29:42 +01:00
fd45b194b4 [Docs] Update component dependencies
Automatically committed through Travis CI.

[ci skip]
2018-12-07 03:28:53 +01:00
f81f5830c5 Illumination Flares (#4506)
* Illumination Flares

* add M992 IR flare

* update debug script

* comments
2018-12-06 20:28:13 -06:00
1511ecc1c0 SACLOS and HOT Missiles (#6708)
* abc

* Revert "abc"

This reverts commit bcb4214bd9.

* Update to current commit

* Added HOT1 Missile and SACLOS/Wire guidance

* Added all HOT variants. Added polish to code

* Fixed bug with pylons

* Changed how seeker angle is calculated. When the wire snaps the missile goes haywire. Fixed bug where HOT2/3 missiles weren't getting missile guidance

* Replaced Wiesel FireFIST launcher with  HOT Launcher

* Remove debug defines

* Tweak thrust

* Fix formatting issues. Added true randomness. Added ACE prefixes. Added string table. Tweaked missile dynamics

* Fix bug where attack profile correction was wrong due to magnitude always being 50. Add stringtable values for relevant strings. Added reload time to Wiesel ATGM. Added "onFired" to initialize values

* Moved wire-snapping logic to attack profile

* Missile flight dynamics tweaked

* Add a crosshair offset. The missile sits in this offset relative to the crosshair

* Add LOS checks. Fix bug where wire-cutting didnt work.

* Tweak explosive range for a kill radius of ~20m. Add fragmentation

* Add AI Flags

* Person in control of missile may not be the shooter

* Fix RPT spam on missile out of LOS. Tweak missile dynamics. Add wire break sound cue

* Fix bug where missile didn't go to a fake target in front of it when out of LOS

* Use a better, more generic way to calculate direction camera is facing

* Use ACE Macros for frag values. Get config entry with CBA

* Add Wiki entry

* Add new lines to wiki. Allow for SQF expressions in config for maxCorrectableDistance

* Add CPP code tag

* Fix wiki grammer error

* Re-convert back to CBA_fnc_getConfigEntry

* UAV Gunner support, cleanup

* Fix bug where SACLOS for launcher guided weapons was off

* Add the ability to define how far ahead of the missile the attack profile will seek toward
2018-12-06 20:27:30 -06:00