PabstMirror
508b71e7ba
Scopes - Allow Scope Adjust from FFV
2016-05-19 21:39:15 -05:00
commy2
46a239f9f6
precompile on game start
2016-02-22 15:20:36 +01:00
ulteq
fee65cd56f
Overhauled the scope adjustment module:
...
*Added configs for the new marksmen scopes
*Introduced minor and major steps
*Introcuded a new increment config (ACE_ScopeAdjust_Increment)
*Changed the default zero range to 100m
*Added a zero reference setting
*Added an interaction menu entry to update the zero reference setting
2015-04-11 14:02:44 +02:00
commy2
6d3ddfeb5e
2d scripted optics
2015-04-03 12:33:12 +02:00
commy2
88b9d0899f
shortdot scope onDraw
2015-04-03 00:03:08 +02:00
commy2
35ad71bbfd
add testing scope
2015-04-02 22:40:21 +02:00
Nicolás Badano
a3dc1df109
scopes: moved getWeaponIndex to common
2015-02-12 11:57:55 -03:00
Nicolás Badano
ff5c5a5bac
scopes: Code cleaned up, removed spawns, added standard headers.
2015-02-10 01:22:10 -03:00
Nicolás Badano
eadcd82366
scopes: fixed errors, throttled sync of scope adjustment to all client and local calculation of deflections.
2015-02-09 23:00:40 -03:00
PabstMirror
9631154926
Set ADDON variable in XEH_preInit
2015-01-29 01:38:46 -06:00
Nicolás Badano
60649d780c
scopes: cba keybinds
2015-01-18 17:01:07 -03:00
bux578
b556097896
cbafyied scopes
...
still lots of spawns and waitUntils in there
2015-01-16 13:15:14 +01:00