jonpas
742626ff1a
General - Relative script_component.hpp
includes ( #9378 )
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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00
johnb432
44e0fdb6fa
Reload - Code cleanup and various improvements ( #9343 )
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* Reload code cleanup
* Update fnc_startLinkingBelt.sqf
* Update addons/reload/functions/fnc_getAmmoToLinkBelt.sqf
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
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Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
2023-08-28 14:26:24 -03:00
Dystopian
2eedf7a4e7
Reload - Fix display ammo count in vehicle ( #7730 )
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* Fix display ammo count in vehicle
* Revert CSW changes
2020-06-13 15:54:06 -05:00
PabstMirror
c4514b3fb3
Reload - Fix check ammo display for empty GL launchers ( #7624 )
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* Reload - Fix check ammo display for empty GL launchers
* Improve display for secondary muzzle
2020-04-10 15:13:55 -05:00
Brandon Danyluk
5172e7717c
fix static weapon ammo check ( #7541 )
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For some reason ARMA never returns any muzzle for crewed/non crewed static weapons. Work around this by always returning whatever weapon the static weapon has no matter what
2020-02-22 14:09:15 -06:00
Dedmen Miller
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
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* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
Dedmen Miller
50abe911a5
Change stringToColoredText to accept a hex string ( #6241 )
2018-04-09 16:20:03 +01:00
Phyma
ffaa195fe5
Conform function headers to coding guidelines ( #5255 )
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* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
2017-06-08 15:31:51 +02:00
jonpas
03e923aa68
Cleanup Function Headers titles
2016-06-18 11:50:41 +02:00
commy2
de13518177
explode macro to params
2016-01-06 22:49:22 +01:00
commy2
e56e18bff3
Code cleanup 1.54
2016-01-06 22:42:02 +01:00
PabstMirror
69b53af1d3
1.54 - Replace typeName with isEqualType
2015-11-20 11:40:31 -06:00
PabstMirror
8ec86a337f
Show Loaded Ammo for static weapons
2015-04-21 19:35:04 -05:00
PabstMirror
caef5c105f
More Privates
2015-04-17 22:40:37 -05:00
Nicolás Badano
5e79970740
Switching nicknames
2015-03-24 01:18:00 -03:00
Nicolás Badano
bc0dae63ca
Fix #173
2015-03-24 00:57:03 -03:00
Nicolás Badano
7b4487e8fc
Split checkammo function
2015-03-06 01:32:47 -03:00