PabstMirror
1b6dc5ae2d
HuntIR - Fix connecting when ammo is null ( #6099 )
...
Fix #6093
`[_nearestHuntIRs select 0] call FUNC(cam);` would pass nill
Also delay opening GUI for a frame to prevent issue with interaction menu
2018-01-30 21:50:24 -06:00
jonpas
85b4366368
Use new QPATHTOF and QPATHTOEF macros
2016-04-08 20:34:50 +02:00
SzwedzikPL
6258e73290
addX macro in confgis
2015-07-25 21:59:52 +02:00
ulteq
c3fea42bce
Merge pull request #1622 from acemod/huntirHitpoints
...
Added 'parachute' and 'camera' hitpoints to the HuntIR model:
2015-06-18 11:03:15 +02:00
ulteq
bb877bc54c
Added HuntIR and tactical ladder to ACE_Box_Misc
2015-06-18 11:02:04 +02:00
ulteq
32f02b72a5
Fixed missing 'HitEngine' RPT warning.
2015-06-14 13:57:38 +02:00
ulteq
af2e2f71fd
Added 'parachute' and 'camera' hitpoints to the HuntIR model:
...
* You can now shoot the parachute to make it fall faster
* And you can shoot the camera to kill the video feed
2015-06-14 12:25:56 +02:00
ulteq
f7a76480f9
Made the HuntIR camera destroyable:
...
* Shooting the parachute will increase its damage
* The falling speed now increases with damage
* Damaged cameras won't be able to transmit video
* The HuntIR spawn positions now really depends on the grenade trajectory
2015-06-11 19:37:51 +02:00
PabstMirror
3bf9592a5d
Macroize huntIR
2015-06-07 12:39:24 -05:00
ulteq
66193a8c67
Removed duplicate code
2015-06-07 11:36:58 +02:00
ulteq
a870d5d760
ACE2 HuntIR port
2015-06-06 14:13:34 +02:00