xrufix
0630ebd93a
Fix missing HE magazine for Blackfish Autocannon. ( #5854 )
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* Fix missing HE magazine for Blackfish Autocannon.
* Change displayname of Blackfish autocannon to "L/60 Bofors"
* Remove muzzle tweak from autocannons.
2017-12-06 10:24:41 -06:00
commy2
eba99f4707
only use for medical, keep setCaptive for captives
2017-12-06 17:22:07 +01:00
commy2
1890c71c65
replace usage of setCaptive with camouflageCoef trait
2017-12-06 16:55:01 +01:00
ulteq
63c76fd1c2
Ballistics - Fix .338 misnomer ( #5851 )
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* Ballistics - Fix .338 misnomer
* Quick and dirty fix
* A proper fix would add new ammo and magazine classes
* Ballistics - Removed leftover HPBT translation
2017-12-05 22:21:49 -06:00
PabstMirror
53d382a4f5
Interaction - Fix setting zeus group behaviour to safe ( #5855 )
2017-12-05 00:41:28 -06:00
Daniel Jupp
5a4c439c22
Fix Mikero tools dupe key issue ( #5853 )
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Mikero tools seams to not cleanup regkeys properly and leaves a key with no value behind making. Making find_depbo_tools break
2017-12-04 20:15:24 +01:00
commy2
bbda53ca1a
Merge pull request #5414 from acemod/buildingLitter
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Delete medical litter on building explosion
2017-12-04 13:56:13 +01:00
commy2
617a54201d
Merge branch 'master' of https://github.com/acemod/ACE3 into buildingLitter
2017-12-04 13:19:31 +01:00
commy2
7d4bc85f75
tweak radius, and med junk height check
2017-12-04 13:18:56 +01:00
PabstMirror
eb8f5ffac3
Overpressure - Don't add backblast damage if blocked ( #5848 )
2017-12-03 14:03:49 -06:00
commy2
2e9b195021
Scale grenade torque depending on throw mode ( #5845 )
2017-12-03 16:37:13 +00:00
SilentSpike
e0ae842ff0
Remove some pp effects while in spectator ( #5846 )
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Closes #5708
2017-12-03 16:35:51 +00:00
PabstMirror
82aa953e66
Fix BIS_fnc_lerp causing crash in 3rd person spectator ( #5844 )
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* Fix BIS_fnc_lerp causing crash in 3rd person spectator
* Clarify spectator 3PP camera distance code
2017-12-03 16:10:48 +00:00
Dystopian
0d69f6ac67
Add persistent laserpointer ( #5821 )
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* Add persistent laser
* Fix init in favour of CBA Settings one
2017-12-03 07:22:49 +01:00
PabstMirror
d1ba153ae8
AdvThrow - Fix toqrue script error for IR strobes ( #5842 )
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Close #5835
- Add config to GrenadeCore (IRStrobeBase: GrenadeCore)
- Verify array is valid 3d vector in throw.sqf
2017-12-02 12:23:34 -06:00
PabstMirror
a00457ccff
Map - Don't move map when player is dead ( #5843 )
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Close #5830
2017-12-02 11:57:36 -06:00
PabstMirror
726ef4ad0d
Remove cargo from parachutes ( #5841 )
2017-12-02 11:11:07 -06:00
commy2
0e3aeb8767
add setting to hide freefall altimeter, ref #5596 ( #5836 )
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* add setting to hide freefall altimeter, ref #5596
* warning for changed mid mission
2017-12-02 11:02:32 -06:00
SilentSpike
ec09c2beda
Remove parachute landing animation ( #5794 )
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* Remove parachute landing animation
The vanilla animation has since been reworked and is an improvement.
* Optimise altimeter code
* Fix reserve chute handling and cutting action
* Fix cut parachute action
* Fix cut parachute action further
- Prevent potential for action to be present when reserve is not
available
- Move cut parachute action to the parachute self actions rather than
the player's
* Revert number to string conversion
2017-12-02 11:02:16 -06:00
ulteq
24b58fbb21
Scopes - Allow 0.05 mrad increments ( #5840 )
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* Scopes - Allow 0.05 mrad increments
2017-12-02 16:23:41 +01:00
ulteq
c5e594ffb8
Wind Deflection - Settings cleanup ( #5838 )
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* Removed confusing 'simulationRadius' setting
2017-12-02 14:18:57 +01:00
ulteq
b7be7d1cf4
Wind Deflection - Only track remote bullets if they're tracers ( #5839 )
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* Do not run the PFH for remote projectiles unless they are tracers
2017-12-02 14:18:35 +01:00
ulteq
fd8ea42c50
Advanced Ballistics - Fix maxTime calculation if airFriction == 0 ( #5837 )
2017-12-02 12:34:52 +01:00
commy2
7cfb2b865c
Fix enum errors ( #5834 )
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* Fix enum errors
* Update fnc_paradropItem.sqf
* Update fnc_actionPlaceInBodyBag.sqf
* Update fnc_compat_spectatorBI.sqf
* Update ACE_ZeusActions.hpp
2017-12-01 10:34:27 -06:00
ulteq
9c4a32d1df
Advanced Ballistics - Removed all unnecessary settings ( #5814 )
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* It just works automagically
2017-11-30 17:13:54 -06:00
PabstMirror
b86ef91d7a
Disable cookoff on RCWS turrets ( #5605 )
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* Disable cookoff on RCWS turrets
* getNumber
* Change config name, add doc
2017-11-30 17:07:46 -06:00
Tim Beswick
e85c752ca6
Cook-off probability and cook-off tweaks ( #5585 )
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* Added cookoff probability for vehicles. Tweaks to cookoff to stop total blocking of destruction in some cases.
* Changed var name to probability. Better method for getting config value.
* Fixed naming error
* Changed setting to be a global coefficient. Added some info to cookoff doc
* Reverted hitfuel check
* Reverted damage threshold for cook-off
* Tweaked probability calculation
* Update fnc_handleDamage.sqf
2017-11-30 16:54:47 -06:00
classic
504d54461e
Update Japanese translations ( #5831 )
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* Update Japanese translation for captives
* Update Jpn translation for common
* Update Jpn translation for cookoff
* Update Jpn translation for finger
* Update Jpn translation for googles
* Update Jpn translation for hitreactions
* Update Jpn translation for interaction
* Update Jpn translation for magazinerepack
* Update Jpn translation for mk6mortar
* Update Jpn translation for noradio
* Update Jpn translation for overheating
* Update Jpn translation for pylons
* Update Jpn translation for rearm
* Update Jpn translation for respawn
* Update Jpn translation for scopes
* Update Jpn translation for spectator
* Update Jpn translation for switchunits
* Update Jpn translation for vehiclelock
* Update Jpn translation for weaponselect
* Update Jpn translation for weather
* Update Jpn translation for zeus
* Update Jpn translation for reloadlaunchers
* fix the tag
2017-11-30 16:52:27 -06:00
SilentSpike
1f987c0f3d
Prevent virtual spectators falling into water ( #5832 )
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Fix #5775
2017-11-30 16:51:34 -06:00
PabstMirror
d357395b4b
Minor fixes for 1.78 RC ( #5825 )
2017-11-30 10:29:35 -06:00
PabstMirror
ef8825bb21
Fix ab module strings ( #5829 )
2017-11-29 14:07:44 -06:00
Dystopian
fc8a70872f
Lock object while loading to cargo + disable disassembling ( #5624 )
2017-11-29 14:07:30 -06:00
Dystopian
64384280d0
Fix repair sound ( #5706 )
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* Fix repair sound
* tabs
2017-11-29 13:36:48 -06:00
ulteq
2163e712e5
Ballistics - Dispersion overhaul ( #5819 )
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* Ballistics - Dispersion overhaul
* Updated rifle dispersion according to the data from @dagger
* Updated AUTHORS.txt
2017-11-29 13:18:52 -06:00
PabstMirror
5f062caaea
fix medical enableAdvancedWounds setting ( #5826 )
2017-11-29 12:19:26 -06:00
ulteq
09c3187c21
Scopes - Adds simplified zeroing subsystem ( #5787 )
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* Client side setting to choose the preferred zeroing method
* Replicates the behaviour of the vanilla zeroing system
2017-11-29 11:38:19 +01:00
Dystopian
eab909e60e
Unify settings and keybinds categories ( #5815 )
2017-11-28 13:32:51 -06:00
commy2
6bf525e6ac
fix some Russian grammar ( #5817 )
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* fix some Russian grammar
* fix Russian translations
2017-11-28 13:29:38 -06:00
shukari
87e998650a
[MicroDAGR] get the meters for mortars (better rangetable calcs) ( #5802 )
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* get the 10m for mortars
* get the exact meter
* use toFixed
* that evil )
* thx travis
2017-11-28 13:28:42 -06:00
PabstMirror
b2ceeb9936
Captives - Fix handcuff keybind distance check ( #5823 )
2017-11-26 22:43:45 -06:00
Thomas Kooi
3954907592
Decrease amount of comments from the ace bot
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- Remind about old issues only after 1 year of inactivity
- Do not close issues that are in accepting-pr status
2017-11-26 10:06:44 +01:00
ulteq
ed772ebeb7
Advanced Ballistics - Typo: 'log' -> 'ln' ( #5818 )
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We need to use the natural logarithm here.
2017-11-25 17:45:09 +01:00
Dystopian
d0f256699e
Get compile cache back ( #5820 )
2017-11-25 14:42:04 +01:00
ulteq
9154a92af5
Merge pull request #5793 from acemod/advanced-ballistics-muzzle-velocity-variation
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Advanced Ballistics - Muzzle velocity variation
2017-11-23 20:46:02 +01:00
ulteq
d6164cbc50
Advanced Ballistics - Muzzle variation: Compatibility update
2017-11-23 14:36:36 +01:00
ulteq
040b9bf627
Advanced Ballistics - wiki/framework update
2017-11-23 14:36:36 +01:00
ulteq
af1f36c14a
Advanced Ballistics - Muzzle velocity variation
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* Simulates slight variations in muzzle velocity between each shot
2017-11-23 14:36:36 +01:00
ulteq
ed872d567c
Advanced Ballistics - Optimized abort conditions ( #5811 )
2017-11-23 13:44:47 +01:00
ulteq
5ee1df424d
Minor performance tweaks ( #5796 )
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* Medical_ai - Optimize 'fnc_isInjured'
* Laserpointer - Optimize 'fnc_onDraw'
* Overheating - Skip ground detection if possible
* Overheating - Replace function call with inline code
* Overheating - Nest 'firedEH' abort conditions
* Overheating - Remove duplicate code / Skip function call if possible
* Overheating - Cache energy increment
2017-11-23 11:13:58 +01:00
ulteq
f0036847bc
Merge pull request #5791 from acemod/ballistics-initSpeed-revamp
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Ballistics - Regenerated vanilla 'initSpeed' config entries
2017-11-23 11:11:35 +01:00