PabstMirror
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6464883852
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misc cleanup, 1 sec min delay for vital loop
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2017-04-22 10:57:32 -05:00 |
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PabstMirror
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d403f20d71
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Adjust addDamageToUnit for rewrite
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2017-03-06 15:06:01 -06:00 |
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ulteq
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e817e13cfd
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Only call 'handleIncapacitation' when it makes sense
* Minor injuries should not trigger incapacitation
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2016-12-14 21:02:24 +01:00 |
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ulteq
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a2b964a993
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Fixed bandage config lookup
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2016-12-14 18:04:56 +01:00 |
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ulteq
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0a81baf498
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Better and simpler bleeding rate calculation
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2016-12-09 14:11:07 +01:00 |
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ulteq
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31bc54ff33
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Further improved the wound merging logic
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2016-12-09 10:55:24 +01:00 |
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ulteq
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3b82510751
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Merge new wounds into existing wounds whenever possible
* Todo: separate 'amountOf' into two variables (wound count and bandage percentage)
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2016-12-08 12:59:30 +01:00 |
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ulteq
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78bfc0c26d
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Simplified damage storage
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2016-12-08 11:38:43 +01:00 |
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ulteq
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a5ce5b4a34
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Medical Rewrite - Continued (#4744)
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2016-12-05 21:34:20 +01:00 |
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commy2
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1ea2a72f20
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don't play scream by addPain function
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2016-10-11 19:29:44 +02:00 |
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commy2
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2ad7c4c4ea
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add addPain function, cap pain
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2016-10-10 16:44:03 +02:00 |
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commy2
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4bc1c1db56
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handle blood visuals
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2016-10-07 04:21:01 +02:00 |
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commy2
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5613ec5d5a
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treatment functions and unconsciousness rework
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2016-10-06 00:54:57 +02:00 |
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commy2
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20d00d7cd9
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make units scream when they're hit
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2016-09-27 21:21:44 +02:00 |
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commy2
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5e35204811
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woundHandler(SQF), fixes, improvements, more consistent variable naming
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2016-09-27 17:29:49 +02:00 |
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commy2
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4b9873d304
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fix various issues with handleDamage engine component
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2016-09-26 18:30:39 +02:00 |
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Glowbal
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27314c34b1
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fix treatment functionality
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2016-09-18 22:58:56 +02:00 |
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Glowbal
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7691af47f3
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Further clean up
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2016-09-18 13:33:22 +02:00 |
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Glowbal
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3aa88c80bf
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Add first step in medical rewrite
Split up medical core and medical damage. Move out all other functionality
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2016-06-30 17:33:29 +02:00 |
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