Commit Graph

19 Commits

Author SHA1 Message Date
PabstMirror
6464883852 misc cleanup, 1 sec min delay for vital loop 2017-04-22 10:57:32 -05:00
PabstMirror
d403f20d71 Adjust addDamageToUnit for rewrite 2017-03-06 15:06:01 -06:00
ulteq
e817e13cfd Only call 'handleIncapacitation' when it makes sense
* Minor injuries should not trigger incapacitation
2016-12-14 21:02:24 +01:00
ulteq
a2b964a993 Fixed bandage config lookup 2016-12-14 18:04:56 +01:00
ulteq
0a81baf498 Better and simpler bleeding rate calculation 2016-12-09 14:11:07 +01:00
ulteq
31bc54ff33 Further improved the wound merging logic 2016-12-09 10:55:24 +01:00
ulteq
3b82510751 Merge new wounds into existing wounds whenever possible
* Todo: separate 'amountOf' into two variables (wound count and bandage percentage)
2016-12-08 12:59:30 +01:00
ulteq
78bfc0c26d Simplified damage storage 2016-12-08 11:38:43 +01:00
ulteq
a5ce5b4a34 Medical Rewrite - Continued (#4744) 2016-12-05 21:34:20 +01:00
commy2
1ea2a72f20 don't play scream by addPain function 2016-10-11 19:29:44 +02:00
commy2
2ad7c4c4ea add addPain function, cap pain 2016-10-10 16:44:03 +02:00
commy2
4bc1c1db56 handle blood visuals 2016-10-07 04:21:01 +02:00
commy2
5613ec5d5a treatment functions and unconsciousness rework 2016-10-06 00:54:57 +02:00
commy2
20d00d7cd9 make units scream when they're hit 2016-09-27 21:21:44 +02:00
commy2
5e35204811 woundHandler(SQF), fixes, improvements, more consistent variable naming 2016-09-27 17:29:49 +02:00
commy2
4b9873d304 fix various issues with handleDamage engine component 2016-09-26 18:30:39 +02:00
Glowbal
27314c34b1 fix treatment functionality 2016-09-18 22:58:56 +02:00
Glowbal
7691af47f3 Further clean up 2016-09-18 13:33:22 +02:00
Glowbal
3aa88c80bf Add first step in medical rewrite
Split up medical core and medical damage. Move out all other functionality
2016-06-30 17:33:29 +02:00