PabstMirror
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deac4395c1
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Deadman switch - trigger explosives in inventory
Also allow manual triggering of the deadman device
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2016-02-05 11:40:11 -06:00 |
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VKing
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68531bd4a9
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Merge branch 'master' into explosives_cleanup_plus_minetriggers
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2016-01-22 14:15:45 +01:00 |
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VKing
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8bdb2cb7f7
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GVAR it.
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2016-01-14 23:05:56 +01:00 |
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VKing
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9985988987
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Change ACE_Player to _unit
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2016-01-06 18:05:06 +01:00 |
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PabstMirror
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4c229c92f5
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Add Stringtable Entry
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2016-01-05 17:29:01 -06:00 |
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VKing
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cc8ac69feb
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Add function and action to detonate all explosives on a detonator
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2016-01-05 23:47:01 +01:00 |
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PabstMirror
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fc6cd34d33
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params, cleanup
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2015-08-15 14:35:33 -05:00 |
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PabstMirror
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e56838be36
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Private Variables
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2015-04-29 00:05:02 -05:00 |
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commy2
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5fe33fb1db
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rename cfgAce_Triggers to ACE_Triggers
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2015-04-10 05:56:19 +02:00 |
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PabstMirror
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26d282c224
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Explosives: Fix cursor interaction menu breaking
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2015-04-09 22:46:19 -05:00 |
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Garth L-H de Wet
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9d7d71b1b1
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Changed the tabs to 4 spaces. Hopefully.
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2015-04-06 22:20:11 +02:00 |
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Garth L-H de Wet
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452947148a
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Random clean ups and explosive can now detonate with their object.
Defuse object doesn't get cleaned up on it's own. But if a player comes near it with interact menu on it will get cleaned up.
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2015-04-01 20:43:18 +02:00 |
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Garth L-H de Wet
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7d5555a2e0
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Renamed functions to be more inline with their purpose.
Removed legacy code.
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2015-04-01 19:09:19 +02:00 |
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