* Add load in child actions to medical & captive
* Add actions with proper structure
* Move vehicles actions code to common function
* Simplify code in config, Fix docs
* Remove unused vars
* Fix header example
* Add _distance param to fnc_nearestVehiclesFreeSeat
* Change docs
* Fix spacing
* Disable (un)load patient action if unit is dead but was uncoscious before
* Remove handcuffs on death (prevents stand-up ragoll restart), Don't show load patient and captive at the same time
* Only allow unloading from outside - fix#5525 as discussed
* Also prevent unloading captives from inside
* Add debug logging