PabstMirror
c0b78ecf3a
Set Default Channel at mission start
2015-09-29 11:36:30 -05:00
commy2
6b7f84b297
add missing ;
2015-09-03 13:39:17 +02:00
commy2
76bb2bd2b8
replace function with FUNC macro
2015-09-03 13:37:36 +02:00
commy2
29efc13556
hide clock, use eventhandler
2015-09-02 01:59:07 +02:00
voiper
720f6c075a
Removed old references to NVG.
2015-08-24 14:08:02 -07:00
voiper
2144a56be1
Fix attempt.
2015-08-11 10:49:39 -07:00
PabstMirror
2d051188a7
#1957 - Fix BFT Module / Settings (for 3.2.1)
2015-08-01 00:01:33 -05:00
PabstMirror
c58ff8d31d
#1736 - Allow moving map while shake effect active
2015-07-01 00:13:55 -05:00
jonpas
2e50261bd3
Exit entire map Client XEH on Headless
2015-06-21 21:10:50 +02:00
jonpas
a7d9489555
Fixed map module init, Prevented BFT execution on Headless, Changed BFT Enabled string
2015-06-21 21:08:37 +02:00
jonpas
4f35e10afa
Changed BFT_Enabled to module option for proper ACE_Settings handling
2015-06-21 04:46:55 +02:00
jonpas
10602f10c6
Fixed BFT ACE_Settings, Fixed Map Module Initialized diag_log
2015-06-21 04:19:12 +02:00
jaynus
c924baefd7
All instances of time and diagTicktime changed to ACE_time / ACE_diagTime.
2015-05-21 09:42:44 -07:00
Nicolás Badano
618c021f7e
Tab to space plus comments for the spawns
2015-03-14 17:15:28 -03:00
Nicolás Badano
518010be36
Reordered the map, mapfx and pbos:
...
- mapfx moved inside map
- everything related to map tools and drawing moved to it's own pbo called ace_maptools
Also fixed a couple of bugs in BFT
- Only a single marker was being drawn
- The BFT_HideAi parameter had the opposite effect
2015-03-14 16:58:05 -03:00
PabstMirror
4cc57be48c
Cleanup debug
2015-01-16 22:07:53 -06:00
PabstMirror
687c7e98aa
almost done
2015-01-16 02:13:29 -06:00
PabstMirror
b12844f175
Converted to CBA style
2015-01-15 15:50:48 -06:00
PabstMirror
f4c84182d4
Progress on Map
2015-01-15 03:51:18 -06:00