Files
ACE3/addons/dragging/functions/fnc_canDrop_carry.sqf
2023-09-12 20:58:10 +02:00

24 lines
560 B
Plaintext

#include "..\script_component.hpp"
/*
* Author: commy2
* Checks if unit can drop the carried object.
*
* Arguments:
* 0: Unit that is currently carrying an object <OBJECT>
* 1: Object being carried <OBJECT>
*
* Return Value:
* Can the unit drop the object? <BOOL>
*
* Example:
* [player, cursorTarget] call ace_dragging_fnc_canDrop_carry;
*
* Public: No
*/
params ["_unit", "_target"];
if !([_unit, _target, ["isNotCarrying"]] call EFUNC(common,canInteractWith)) exitWith {false};
_unit getVariable [QGVAR(carriedObject), objNull] == _target