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be9797d11d
* Add grenade rolling * Added some safeguards * Use `setVectorDirAndUp` instead of rotation * Don't allow players to roll grenades when in vehicles * Grenades - Rolling only add PFEH when needed (#10015) * Grenades - Rolling only add PFEH when needed * Corrected minor typo, moved variable init in preInit, fixed bugs --------- Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Don't switch modes if grenade can't be thrown * Minor tweaks --------- Co-authored-by: PabstMirror <pabstmirror@gmail.com>
1.5 KiB
1.5 KiB
layout | title | component | description | group | category | parent | mod | version | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
wiki | Grenades | grenades | Different throwing modes for grenades, a flashbang, incendiary grenade and hand flares. | feature | equipment | wiki | ace |
|
Note:
Check out the Advanced Throwing page for the new alternative system introduced in version 3.7.0.
1. Overview
1.1 Throw modes
Provides different modes for throwing grenades (high throw, precision throw and drop mode).
A grenade is only rollable if the fuse time (explosionTime
) is >= 1 second and the player isn't in a vehicle.
1.2 Hand flares
Adds throwable hand flares in the colors white, red, green and yellow. Additionally buffs existing flares by making them brighter and last longer.
1.3 M84 stun grenade
Adds the M84 stun grenade. The stun effect will also affect AI.
1.4 M14 Incendiary grenade
Adds the AN-M14 incendiary grenade. This grenade has a thermate filler and is primarily used for the destruction of material.
2. Usage
2.1 Switching between throw modes
- Press 8 (ACE3 default key bind
Switch Grenade Mode
)
2.2 Switching between grenades
- Press 6 (ACE3 default key bind
Select frag
) to switch betweenLETHAL
grenades - Press 7 (ACE3 default key bind
Select non-frag
) to switch betweenNON LETHAL
grenades