ACE3/docs/wiki/feature/mk6mortar.md
johnb432 5e65e56c5e
Wiki - Fix dependencies list on wiki (#10109)
* Fix dependencies list on wiki

* laser-guided

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* Update docs/wiki/feature/xm157.md

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Moved medical_menu to medical-gui

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Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
2024-08-12 10:16:27 -03:00

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---
layout: wiki
title: Mk6 Mortar
component: mk6mortar
description: Improve the existing Mk6 Mortar.
group: feature
category: equipment
parent: wiki
mod: ace
version:
major: 3
minor: 0
patch: 0
---
## 1. Overview
### 1.1 Mk6 Mortar overhaul
ACE3 adds wind deflection for shells as well as a rangetable to accurately take out your target without the artillery computer. If ammunition handling is enabled, rounds must be loaded manually.
## 2. Usage
### 2.1 Switching charge
- Press <kbd>F</kbd> (Arma 3 default key bind `Fire Mode Switch`) to switch between charges
### 2.2 Opening the table
- Self interact <kbd>Ctrl</kbd> + <kbd>&nbsp;Win</kbd>
- Select `Equipment`.
- Select `Open 82mm Rangetable`.
### 2.2 Getting your shells to land where you want.
For this you need a `82mm Rangetable`, `Map Tools` and a `Vector 21` are also recommended.
- Get the distance and elevation difference between you and the target (you can use map tools).
- Select the charge you want to use (0 = close / 1 = medium / 2 = far).
- Open the `82mm Rangetable`
- Calculate the correct ELEV (elevation):
- Open the `82mm Rangetable` and click on the charge you are using.
- Find your range under the `RANGE` column
- Under the `ELEV` column find the number that matches your range, that's the base elevation you are going to work with.
- Under the `D ELEV for 100m DR` find the number that matches your ELEV and compensate:
- _Example_, if you're 200m above your target multiply the number by 2 and add it to your ELEV.
- If you're 200m below the target multiply the number by 2 and substract it to your ELEV.
- The higher the elevation the closer to you it will land.
- Once you finished calculating the ELEV align the barrel of the mortar with your target (directly looking at it) and set your ELEV to what you calculated by using <kbd>Page Up</kbd> and <kbd>Page Down</kbd>.
- Once the ELEV is correctly set and the barrel is facing the right direction, shoot and enjoy your bananas while watching hell rain on your enemies.
### 2.3 Loading the mortar
You need the proper mortar magazines in your inventory.
- Interact with the mortar by pressing the interaction key <kbd>&nbsp;Win</kbd> and looking near the muzzle.
- Select the `Load Mortar` action and then select the round type you want to load.
- If you want to unload the mortar without firing, interact near the muzzle again and select `Remove Round`. If there isn't space in your inventory for the round, it will be placed on the ground.