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* Fix dependencies list on wiki * laser-guided Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> * Update docs/wiki/feature/xm157.md Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Moved medical_menu to medical-gui --------- Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
56 lines
2.5 KiB
Markdown
56 lines
2.5 KiB
Markdown
---
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layout: wiki
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title: Mk6 Mortar
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component: mk6mortar
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description: Improve the existing Mk6 Mortar.
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group: feature
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category: equipment
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parent: wiki
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mod: ace
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version:
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major: 3
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minor: 0
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patch: 0
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---
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## 1. Overview
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### 1.1 Mk6 Mortar overhaul
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ACE3 adds wind deflection for shells as well as a rangetable to accurately take out your target without the artillery computer. If ammunition handling is enabled, rounds must be loaded manually.
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## 2. Usage
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### 2.1 Switching charge
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- Press <kbd>F</kbd> (Arma 3 default key bind `Fire Mode Switch`) to switch between charges
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### 2.2 Opening the table
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- Self interact <kbd>Ctrl</kbd> + <kbd>⊞ Win</kbd>
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- Select `Equipment`.
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- Select `Open 82mm Rangetable`.
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### 2.2 Getting your shells to land where you want.
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For this you need a `82mm Rangetable`, `Map Tools` and a `Vector 21` are also recommended.
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- Get the distance and elevation difference between you and the target (you can use map tools).
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- Select the charge you want to use (0 = close / 1 = medium / 2 = far).
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- Open the `82mm Rangetable`
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- Calculate the correct ELEV (elevation):
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- Open the `82mm Rangetable` and click on the charge you are using.
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- Find your range under the `RANGE` column
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- Under the `ELEV` column find the number that matches your range, that's the base elevation you are going to work with.
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- Under the `D ELEV for 100m DR` find the number that matches your ELEV and compensate:
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- _Example_, if you're 200m above your target multiply the number by 2 and add it to your ELEV.
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- If you're 200m below the target multiply the number by 2 and substract it to your ELEV.
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- The higher the elevation the closer to you it will land.
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- Once you finished calculating the ELEV align the barrel of the mortar with your target (directly looking at it) and set your ELEV to what you calculated by using <kbd>Page Up</kbd> and <kbd>Page Down</kbd>.
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- Once the ELEV is correctly set and the barrel is facing the right direction, shoot and enjoy your bananas while watching hell rain on your enemies.
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### 2.3 Loading the mortar
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You need the proper mortar magazines in your inventory.
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- Interact with the mortar by pressing the interaction key <kbd>⊞ Win</kbd> and looking near the muzzle.
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- Select the `Load Mortar` action and then select the round type you want to load.
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- If you want to unload the mortar without firing, interact near the muzzle again and select `Remove Round`. If there isn't space in your inventory for the round, it will be placed on the ground.
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