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* Misc improvements to sitting * Unclaim, then claim * Update addons/sitting/XEH_clientInit.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Update addons/sitting/XEH_preStart.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Update fnc_canSit.sqf --------- Co-authored-by: PabstMirror <pabstmirror@gmail.com>
862 B
862 B
layout, title, description, group, order, parent, mod, version, redirect_from
layout | title | description | group | order | parent | mod | version | redirect_from | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
wiki | Sitting Framework | Explains how to set-up sitting objects (e.g. chairs) with ACE sitting system. | framework | 5 | wiki | acex |
|
/wiki/frameworkx/sitting-framework.md |
1. Requirements
Object must have acex_sitting_canSit = 1
defined.
2. Config Values
class CfgVehicles {
class MyChair {
acex_sitting_canSit = 1; // Enable sitting
acex_sitting_sitDirection = 180; // Direction relative to object
acex_sitting_sitPosition[] = {0, -0.1, -0.45}; // Position relative to object (may behave weird with certain objects)
acex_sitting_interactPosition[] = {0, -0.1, -0.45};
ace_sitting_animations[] = {"ace_sitting_HubSittingChairA_idle1"}; // Overwrite random animation pool
};
};