Files
ACE3/docs/wiki/framework/sitting-framework.md
johnb432 064e1eb388 Sitting - Various improvements (#10644)
* Misc improvements to sitting

* Unclaim, then claim

* Update addons/sitting/XEH_clientInit.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update addons/sitting/XEH_preStart.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update fnc_canSit.sqf

---------

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2025-01-13 17:28:31 -03:00

862 B

layout, title, description, group, order, parent, mod, version, redirect_from
layout title description group order parent mod version redirect_from
wiki Sitting Framework Explains how to set-up sitting objects (e.g. chairs) with ACE sitting system. framework 5 wiki acex
major minor patch
3 2 0
/wiki/frameworkx/sitting-framework.md

1. Requirements

Object must have acex_sitting_canSit = 1 defined.

2. Config Values

class CfgVehicles {
    class MyChair {
        acex_sitting_canSit = 1;  // Enable sitting
        acex_sitting_sitDirection = 180;  // Direction relative to object
        acex_sitting_sitPosition[] = {0, -0.1, -0.45};  // Position relative to object (may behave weird with certain objects)
        acex_sitting_interactPosition[] = {0, -0.1, -0.45};
        ace_sitting_animations[] = {"ace_sitting_HubSittingChairA_idle1"}; // Overwrite random animation pool
    };
};