ACE3/addons/csw/functions/fnc_assemble_pickupWeapon.sqf
Grim ee79decb45
CSW - Code cleanup (#9777)
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-02-07 20:36:13 -03:00

105 lines
5.0 KiB
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#include "..\script_component.hpp"
/*
* Author: tcvm
* Dismounts the weapon from the tripod and drops its backpack beside
*
* Arguments:
* 0: Static Weapon <OBJECT>
*
* Return Value:
* None
*
* Example:
* [weapon] call ace_csw_fnc_assemble_pickupWeapon
*
* Public: No
*/
[{
params ["_staticWeapon", "_player"];
TRACE_2("assemble_pickupWeapon",_staticWeapon,_player);
private _onDisassembleFunc = getText(configOf _staticWeapon >> QUOTE(ADDON) >> "disassembleFunc");
private _carryWeaponClassname = getText(configOf _staticWeapon >> QUOTE(ADDON) >> "disassembleWeapon");
private _turretClassname = getText(configOf _staticWeapon >> QUOTE(ADDON) >> "disassembleTurret");
private _pickupTime = getNumber(configFile >> "CfgWeapons" >> _carryWeaponClassname >> QUOTE(ADDON) >> "pickupTime");
TRACE_4("",typeOf _staticWeapon,_carryWeaponClassname,_turretClassname,_pickupTime);
if (!isClass (configFile >> "CfgWeapons" >> _carryWeaponClassname)) exitWith {ERROR_1("bad weapon classname [%1]",_carryWeaponClassname);};
// Turret classname can equal nothing if the deploy bag is the "whole" weapon. e.g Kornet, Metis, other ATGMs
if ((_turretClassname isNotEqualTo "") && {!isClass (configFile >> "CfgVehicles" >> _turretClassname)}) exitWith {ERROR_1("bad turret classname [%1]",_turretClassname);};
private _onFinish = {
params ["_args"];
_args params ["_staticWeapon", "_player", "_carryWeaponClassname", "_turretClassname", "_onDisassembleFunc"];
TRACE_4("disassemble finish",_staticWeapon,_player,_carryWeaponClassname,_turretClassname);
private _weaponPos = getPosATL _staticWeapon;
_weaponPos set [2, (_weaponPos select 2) + 0.1];
private _weaponDir = getDir _staticWeapon;
private _carryWeaponMag = "";
private _carryWeaponMags = getArray (configFile >> "CfgWeapons" >> _carryWeaponClassname >> "magazines") apply {toLower _x};
LOG("remove ammo");
{
_x params ["_xMag", "", "_xAmmo"];
if (_xAmmo == 0) then {continue};
private _carryMag = _xMag call FUNC(getCarryMagazine);
if (_carryWeaponMag isEqualTo "" && {toLower _carryMag in _carryWeaponMags}) then {
TRACE_3("Adding mag to secondary weapon",_xMag,_xAmmo,_carryMag);
_carryWeaponMag = _carryMag;
DEC(_xAmmo);
};
if ((_xAmmo > 0) && {_carryMag != ""}) then {
TRACE_2("Removing ammo",_xMag,_carryMag);
[_player, _carryMag, _xAmmo] call FUNC(reload_handleReturnAmmo);
};
} forEach (magazinesAllTurrets _staticWeapon);
if (_turretClassname isNotEqualTo "") then {
private _cswTripod = createVehicle [_turretClassname, [0, 0, 0], [], 0, "NONE"];
// Delay a frame so weapon has a chance to be deleted
[{
params ["_cswTripod", "_weaponDir", "_weaponPos"];
_cswTripod setDir _weaponDir;
_cswTripod setPosATL _weaponPos;
_cswTripod setVelocity [0, 0, -0.05];
_cswTripod setVectorUp (surfaceNormal _weaponPos);
}, [_cswTripod, _weaponDir, _weaponPos]] call CBA_fnc_execNextFrame;
[_cswTripod, _staticWeapon] call (missionNamespace getVariable _onDisassembleFunc);
};
[{
params ["_player", "_weaponPos", "_carryWeaponClassname", "_carryWeaponMag"];
if ((alive _player) && {(secondaryWeapon _player) == ""}) exitWith {
_player addWeapon _carryWeaponClassname;
if (_carryWeaponMag isNotEqualTo "") then {
_player addWeaponItem [_carryWeaponClassname, _carryWeaponMag, true];
};
};
private _weaponRelPos = _weaponPos getPos RELATIVE_DIRECTION(90);
private _weaponHolder = createVehicle ["groundWeaponHolder", [0, 0, 0], [], 0, "NONE"];
_weaponHolder setDir random [0, 180, 360];
_weaponHolder setPosATL [_weaponRelPos select 0, _weaponRelPos select 1, _weaponPos select 2];
if (_carryWeaponMag isEqualTo "") then {
_weaponHolder addWeaponCargoGlobal [_carryWeaponClassname, 1];
} else {
_weaponHolder addWeaponWithAttachmentsCargoGlobal [[_carryWeaponClassname, "", "", "", [_carryWeaponMag, 1], [], ""], 1];
};
}, [_player, _weaponPos, _carryWeaponClassname, _carryWeaponMag]] call CBA_fnc_execNextFrame;
LOG("delete weapon");
deleteVehicle _staticWeapon;
LOG("end");
};
private _condition = {
params ["_args"];
_args params ["_staticWeapon"];
((crew _staticWeapon) isEqualTo []) && (alive _staticWeapon)
};
[TIME_PROGRESSBAR(_pickupTime), [_staticWeapon, _player, _carryWeaponClassname, _turretClassname, _onDisassembleFunc], _onFinish, {}, localize LSTRING(DisassembleCSW_progressBar), _condition] call EFUNC(common,progressBar);
}, _this] call CBA_fnc_execNextFrame;