mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
b6e9cabc34
* Disable UAV AI when being dragged, carried or cargo * Update addons/common/functions/fnc_disableAiUAV.sqf * Improve dragging/carrying conditions, fixed duplicate JIP
134 lines
3.9 KiB
Plaintext
134 lines
3.9 KiB
Plaintext
#include "..\script_component.hpp"
|
|
/*
|
|
* Author: Glowbal, ViperMaul
|
|
* Unloads an object from a vehicle.
|
|
*
|
|
* Arguments:
|
|
* 0: Item to be unloaded <STRING> or <OBJECT> (default: "")
|
|
* 1: Holder object (vehicle) <OBJECT> (default: objNull)
|
|
* 2: Unloader <OBJECT> (default: objNull)
|
|
* 3: Deploy parameters <ARRAY> (default: [])
|
|
* - 0: Position AGL <ARRAY>
|
|
* - 1: Direction <NUMBER>
|
|
*
|
|
* Return Value:
|
|
* Object unloaded <BOOL>
|
|
*
|
|
* Example:
|
|
* ["ACE_Wheel", cursorObject] call ace_cargo_fnc_unloadItem
|
|
*
|
|
* Public: Yes
|
|
*/
|
|
|
|
params [["_item", "", [objNull, ""]], ["_vehicle", objNull, [objNull]], ["_unloader", objNull, [objNull]], ["_deploy", []]];
|
|
_deploy params ["_emptyPosAGL", "_direction"];
|
|
|
|
TRACE_4("params",_item,_vehicle,_unloader,_deploy);
|
|
|
|
// Get config sensitive case name
|
|
if (_item isEqualType "") then {
|
|
_item = _item call EFUNC(common,getConfigName);
|
|
};
|
|
|
|
// Check if item is actually part of cargo
|
|
private _loaded = _vehicle getVariable [QGVAR(loaded), []];
|
|
|
|
if !(_item in _loaded) exitWith {
|
|
ERROR_3("Tried to unload item [%1] not in vehicle[%2] cargo[%3]",_item,_vehicle,_loaded);
|
|
|
|
false // return
|
|
};
|
|
|
|
// Check if item can be unloaded
|
|
private _itemSize = _item call FUNC(getSizeItem);
|
|
|
|
if (_itemSize < 0) exitWith {
|
|
false // return
|
|
};
|
|
|
|
private _deployed = _deploy isNotEqualTo [];
|
|
|
|
if (!_deployed) then {
|
|
// This covers testing vehicle stability and finding a safe position
|
|
for "_i" from 1 to 3 do {
|
|
_emptyPosAGL = [_vehicle, _item, _unloader] call EFUNC(common,findUnloadPosition);
|
|
|
|
if (_emptyPosAGL isNotEqualTo []) exitWith {};
|
|
};
|
|
|
|
TRACE_1("findUnloadPosition",_emptyPosAGL);
|
|
};
|
|
|
|
if (_emptyPosAGL isEqualTo []) exitWith {
|
|
// Display text saying there are no safe places to exit the vehicle
|
|
if (!isNull _unloader && {_unloader == ACE_player}) then {
|
|
[ELSTRING(common,NoRoomToUnload)] call EFUNC(common,displayTextStructured);
|
|
};
|
|
|
|
false // return
|
|
};
|
|
|
|
// Unload item from cargo
|
|
_loaded deleteAt (_loaded find _item);
|
|
_vehicle setVariable [QGVAR(loaded), _loaded, true];
|
|
|
|
// Update cargo space remaining
|
|
private _cargoSpace = _vehicle call FUNC(getCargoSpaceLeft);
|
|
_vehicle setVariable [QGVAR(space), _cargoSpace + _itemSize, true];
|
|
|
|
private _object = _item;
|
|
|
|
if (_object isEqualType objNull) then {
|
|
detach _object;
|
|
|
|
// If player unloads via deployment, set direction first, then unload
|
|
if (_deployed) then {
|
|
[QGVAR(setDirAndUnload), [_object, _emptyPosAGL, _direction], _object] call CBA_fnc_targetEvent;
|
|
} else {
|
|
[QGVAR(serverUnload), [_object, _emptyPosAGL]] call CBA_fnc_serverEvent;
|
|
};
|
|
|
|
if (["ace_zeus"] call EFUNC(common,isModLoaded)) then {
|
|
// Get which curators had this object as editable
|
|
private _objectCurators = _object getVariable [QGVAR(objectCurators), []];
|
|
|
|
if (_objectCurators isEqualTo []) exitWith {};
|
|
|
|
[QEGVAR(zeus,addObjects), [[_object], _objectCurators]] call CBA_fnc_serverEvent;
|
|
};
|
|
|
|
// Reenable UAV crew
|
|
private _UAVCrew = _object getVariable [QGVAR(isUAV), []];
|
|
|
|
if (_UAVCrew isNotEqualTo []) then {
|
|
// Reenable AI
|
|
{
|
|
[_x, false] call EFUNC(common,disableAiUAV);
|
|
} forEach _UAVCrew;
|
|
|
|
_object setVariable [QGVAR(isUAV), nil, true];
|
|
};
|
|
} else {
|
|
_object = createVehicle [_item, _emptyPosAGL, [], 0, "NONE"];
|
|
|
|
// If player unloads via deployment, set direction. Must happen before setPosASL command according to wiki
|
|
if (_deployed) then {
|
|
_object setDir _direction;
|
|
};
|
|
|
|
_object setPosASL (AGLtoASL _emptyPosAGL);
|
|
|
|
[QEGVAR(common,fixCollision), _object] call CBA_fnc_localEvent;
|
|
[QEGVAR(common,fixPosition), _object] call CBA_fnc_localEvent;
|
|
};
|
|
|
|
// Dragging integration
|
|
if (!_deployed) then {
|
|
[_unloader, _object] call FUNC(unloadCarryItem);
|
|
};
|
|
|
|
// Invoke listenable event
|
|
["ace_cargoUnloaded", [_object, _vehicle, "unload"]] call CBA_fnc_globalEvent;
|
|
|
|
true // return
|