2023-09-12 18:58:10 +00:00
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#include "..\script_component.hpp"
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2015-08-10 21:07:47 +00:00
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/*
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* Author: Glowbal, ViperMaul
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2023-11-17 23:07:28 +00:00
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* Unloads an object from a vehicle.
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2015-08-10 21:07:47 +00:00
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*
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* Arguments:
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2023-11-17 23:07:28 +00:00
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* 0: Item to be unloaded <STRING> or <OBJECT> (default: "")
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* 1: Holder object (vehicle) <OBJECT> (default: objNull)
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2017-06-08 19:31:27 +00:00
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* 2: Unloader <OBJECT> (default: objNull)
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2024-02-07 12:16:18 +00:00
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* 3: Deploy parameters <ARRAY> (default: [])
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* - 0: Position AGL <ARRAY>
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* - 1: Direction <NUMBER>
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2015-08-10 21:07:47 +00:00
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*
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2016-06-18 09:50:41 +00:00
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* Return Value:
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2023-11-17 23:07:28 +00:00
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* Object unloaded <BOOL>
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2015-08-10 21:07:47 +00:00
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*
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2015-08-16 20:41:35 +00:00
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* Example:
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2023-11-17 23:07:28 +00:00
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* ["ACE_Wheel", cursorObject] call ace_cargo_fnc_unloadItem
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2015-08-16 20:41:35 +00:00
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*
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2017-06-08 19:31:27 +00:00
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* Public: Yes
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2015-08-10 21:07:47 +00:00
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*/
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2024-02-07 12:16:18 +00:00
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params [["_item", "", [objNull, ""]], ["_vehicle", objNull, [objNull]], ["_unloader", objNull, [objNull]], ["_deploy", []]];
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_deploy params ["_emptyPosAGL", "_direction"];
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TRACE_4("params",_item,_vehicle,_unloader,_deploy);
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2015-08-10 21:07:47 +00:00
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2023-11-17 23:07:28 +00:00
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// Get config sensitive case name
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if (_item isEqualType "") then {
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_item = _item call EFUNC(common,getConfigName);
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2015-08-10 21:07:47 +00:00
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};
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2023-11-17 23:07:28 +00:00
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// Check if item is actually part of cargo
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2016-01-19 03:53:48 +00:00
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private _loaded = _vehicle getVariable [QGVAR(loaded), []];
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2016-01-27 00:01:01 +00:00
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if !(_item in _loaded) exitWith {
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2023-11-17 23:07:28 +00:00
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ERROR_3("Tried to unload item [%1] not in vehicle[%2] cargo[%3]",_item,_vehicle,_loaded);
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false // return
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};
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// Check if item can be unloaded
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private _itemSize = _item call FUNC(getSizeItem);
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if (_itemSize < 0) exitWith {
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false // return
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};
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2024-02-07 12:16:18 +00:00
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private _deployed = _deploy isNotEqualTo [];
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if (!_deployed) then {
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// This covers testing vehicle stability and finding a safe position
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for "_i" from 1 to 3 do {
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_emptyPosAGL = [_vehicle, _item, _unloader] call EFUNC(common,findUnloadPosition);
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if (_emptyPosAGL isNotEqualTo []) exitWith {};
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};
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TRACE_1("findUnloadPosition",_emptyPosAGL);
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};
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2023-11-17 23:07:28 +00:00
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if (_emptyPosAGL isEqualTo []) exitWith {
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// Display text saying there are no safe places to exit the vehicle
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if (!isNull _unloader && {_unloader == ACE_player}) then {
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[ELSTRING(common,NoRoomToUnload)] call EFUNC(common,displayTextStructured);
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};
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false // return
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2016-01-27 00:01:01 +00:00
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};
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2023-11-17 23:07:28 +00:00
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// Unload item from cargo
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2015-09-27 16:19:40 +00:00
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_loaded deleteAt (_loaded find _item);
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2015-08-16 20:41:35 +00:00
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_vehicle setVariable [QGVAR(loaded), _loaded, true];
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2015-08-10 21:07:47 +00:00
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2023-11-17 23:07:28 +00:00
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// Update cargo space remaining
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private _cargoSpace = _vehicle call FUNC(getCargoSpaceLeft);
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_vehicle setVariable [QGVAR(space), _cargoSpace + _itemSize, true];
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2015-08-10 21:07:47 +00:00
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2021-05-01 03:38:57 +00:00
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private _object = _item;
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2023-11-17 23:07:28 +00:00
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2021-05-01 03:38:57 +00:00
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if (_object isEqualType objNull) then {
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detach _object;
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2023-11-17 23:07:28 +00:00
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2024-02-07 12:16:18 +00:00
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// If player unloads via deployment, set direction first, then unload
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if (_deployed) then {
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[QGVAR(setDirAndUnload), [_object, _emptyPosAGL, _direction], _object] call CBA_fnc_targetEvent;
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} else {
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[QGVAR(serverUnload), [_object, _emptyPosAGL]] call CBA_fnc_serverEvent;
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};
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2023-11-11 00:13:53 +00:00
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if (["ace_zeus"] call EFUNC(common,isModLoaded)) then {
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// Get which curators had this object as editable
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private _objectCurators = _object getVariable [QGVAR(objectCurators), []];
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if (_objectCurators isEqualTo []) exitWith {};
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[QEGVAR(zeus,addObjects), [[_object], _objectCurators]] call CBA_fnc_serverEvent;
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};
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2024-07-22 06:38:39 +00:00
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// Reenable UAV crew
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private _UAVCrew = _object getVariable [QGVAR(isUAV), []];
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if (_UAVCrew isNotEqualTo []) then {
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// Reenable AI
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{
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[_x, false] call EFUNC(common,disableAiUAV);
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} forEach _UAVCrew;
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_object setVariable [QGVAR(isUAV), nil, true];
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};
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2015-09-27 16:19:40 +00:00
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} else {
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2021-05-01 03:38:57 +00:00
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_object = createVehicle [_item, _emptyPosAGL, [], 0, "NONE"];
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2024-02-07 12:16:18 +00:00
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// If player unloads via deployment, set direction. Must happen before setPosASL command according to wiki
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if (_deployed) then {
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_object setDir _direction;
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};
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2021-05-01 03:38:57 +00:00
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_object setPosASL (AGLtoASL _emptyPosAGL);
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2021-10-30 21:42:03 +00:00
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2021-07-23 20:45:36 +00:00
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[QEGVAR(common,fixCollision), _object] call CBA_fnc_localEvent;
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[QEGVAR(common,fixPosition), _object] call CBA_fnc_localEvent;
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2015-09-27 16:19:40 +00:00
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};
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2022-05-08 03:45:57 +00:00
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// Dragging integration
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2024-02-07 12:16:18 +00:00
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if (!_deployed) then {
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[_unloader, _object] call FUNC(unloadCarryItem);
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};
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2022-05-08 03:45:57 +00:00
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2021-05-01 03:38:57 +00:00
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// Invoke listenable event
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["ace_cargoUnloaded", [_object, _vehicle, "unload"]] call CBA_fnc_globalEvent;
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2023-11-17 23:07:28 +00:00
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true // return
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