ACE3/addons/compat_sog/compat_sog_trenches_grad/CfgVehicles.hpp
Filip Maciejewski a7d8c3eb3a
Compat SOG - Make compat auto load if DLC is present (#9204)
* Move SOG compat to addons/

* Set component to skip loading when SOG not present

* Use skipWhenMissingDependencies for GRAD Trenches compatiblity

* Tools - Add SOG dlc launch config

* move trenches to sub config, handle grad with 2nd subconfig

* fix `Land_vn_b_prop_fueldrum_01` UBC

* use ifndef

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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-03 11:31:45 -05:00

21 lines
634 B
C++

class CfgVehicles {
// Trench Actions
class Man;
class CAManBase: Man {
class ACE_SelfActions {
class ACE_Equipment {
// delete in reverse order
delete EGVAR(compat_sog,digSpiderholeDual);
delete EGVAR(compat_sog,digSpiderholeAngled);
delete EGVAR(compat_sog,digSpiderhole);
delete EGVAR(trenches,digEnvelopeSmall);
};
};
};
// Spiderholes
delete EGVAR(compat_sog,spiderhole_01_nogeo);
delete EGVAR(compat_sog,spiderhole_02_nogeo);
delete EGVAR(compat_sog,spiderhole_03_nogeo);
};