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https://github.com/acemod/ACE3.git
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a7d8c3eb3a
* Move SOG compat to addons/ * Set component to skip loading when SOG not present * Use skipWhenMissingDependencies for GRAD Trenches compatiblity * Tools - Add SOG dlc launch config * move trenches to sub config, handle grad with 2nd subconfig * fix `Land_vn_b_prop_fueldrum_01` UBC * use ifndef --------- Co-authored-by: PabstMirror <pabstmirror@gmail.com>
21 lines
634 B
C++
21 lines
634 B
C++
class CfgVehicles {
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// Trench Actions
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class Man;
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class CAManBase: Man {
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class ACE_SelfActions {
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class ACE_Equipment {
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// delete in reverse order
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delete EGVAR(compat_sog,digSpiderholeDual);
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delete EGVAR(compat_sog,digSpiderholeAngled);
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delete EGVAR(compat_sog,digSpiderhole);
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delete EGVAR(trenches,digEnvelopeSmall);
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};
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};
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};
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// Spiderholes
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delete EGVAR(compat_sog,spiderhole_01_nogeo);
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delete EGVAR(compat_sog,spiderhole_02_nogeo);
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delete EGVAR(compat_sog,spiderhole_03_nogeo);
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};
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