ACE3/addons/dragging/functions/fnc_startCarryPFH.sqf
johnb432 3b10396d3b
Dragging - Fix dragging breaking via keybind (#10261)
Fixed dragging breaking via keybind
2024-08-27 01:36:07 -03:00

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#include "..\script_component.hpp"
/*
* Author: commy2
* Checks for carrying conditions. If these are met, the unit will start carrying. Called from ace_dragging_fnc_startCarry.
*
* Arguments:
* 0: Arguments <ARRAY>
* - 0: Unit <OBJECT>
* - 1: Target <OBJECT>
* - 2: Timeout <NUMBER>
* 1: PFEH Id <NUMBER>
*
* Return Value:
* None
*
* Example:
* [[player, cursorTarget, 10], _idPFH] call ace_dragging_fnc_startCarryPFH;
*
* Public: No
*/
#ifdef DEBUG_ENABLED_DRAGGING
systemChat format ["%1 startCarryPFH running", CBA_missionTime];
#endif
params ["_args", "_idPFH"];
_args params ["_unit", "_target", "_timeOut"];
// Handle aborting carry
if !(_unit getVariable [QGVAR(isCarrying), false]) exitWith {
TRACE_4("carry false",_unit,_target,_timeOut,CBA_missionTime);
_idPFH call CBA_fnc_removePerFrameHandler;
};
// Drop if the target is destroyed, if the target moved away from carrier (e.g. weapon disassembled) or if the carrier starts limping
if !(alive _target && {_unit distance _target <= 10} && {_unit getHitPointDamage "HitLegs" < 0.5}) exitWith {
TRACE_4("dead/distance/limping",_unit,_target,_timeOut,CBA_missionTime);
[_unit, _target] call FUNC(dropObject_carry);
_idPFH call CBA_fnc_removePerFrameHandler;
};
// Handle persons vs. objects
if (_target isKindOf "CAManBase") then {
// Carry person after timeout (animation takes a long time to finish)
if (CBA_missionTime > _timeOut) exitWith {
TRACE_4("Start carry person",_unit,_target,_timeOut,CBA_missionTime);
[_unit, _target] call FUNC(carryObject);
_idPFH call CBA_fnc_removePerFrameHandler;
};
} else {
// Timeout: Drop target. CBA_missionTime, because anim length is linked to ingame time
if (CBA_missionTime > _timeOut) exitWith {
TRACE_4("timeout",_unit,_target,_timeOut,CBA_missionTime);
[_unit, _target] call FUNC(dropObject_carry);
_idPFH call CBA_fnc_removePerFrameHandler;
};
// Wait for the unit to stand up
if (stance _unit == "STAND") exitWith {
TRACE_4("Start carry object",_unit,_target,_timeOut,CBA_missionTime);
[_unit, _target] call FUNC(carryObject);
_idPFH call CBA_fnc_removePerFrameHandler;
};
};