2023-09-12 18:58:10 +00:00
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#include "..\script_component.hpp"
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2015-08-09 12:53:13 +00:00
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/*
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* Author: commy2
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2023-07-23 23:07:37 +00:00
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* Checks for carrying conditions. If these are met, the unit will start carrying. Called from ace_dragging_fnc_startCarry.
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2015-08-09 12:53:13 +00:00
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*
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* Arguments:
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2023-07-23 23:07:37 +00:00
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* 0: Arguments <ARRAY>
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2023-08-09 03:51:20 +00:00
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* - 0: Unit <OBJECT>
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* - 1: Target <OBJECT>
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* - 2: Timeout <NUMBER>
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2016-01-28 18:52:53 +00:00
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* 1: PFEH Id <NUMBER>
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2015-08-09 12:53:13 +00:00
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*
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* Return Value:
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* None
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*
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2016-01-28 18:52:53 +00:00
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* Example:
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2023-07-23 23:07:37 +00:00
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* [[player, cursorTarget, 10], _idPFH] call ace_dragging_fnc_startCarryPFH;
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2016-01-28 18:52:53 +00:00
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*
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2015-08-09 12:53:13 +00:00
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* Public: No
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*/
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2015-03-24 20:37:27 +00:00
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2015-03-25 19:18:23 +00:00
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#ifdef DEBUG_ENABLED_DRAGGING
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2016-03-02 10:01:39 +00:00
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systemChat format ["%1 startCarryPFH running", CBA_missionTime];
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2015-03-25 19:18:23 +00:00
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#endif
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2015-08-09 12:53:13 +00:00
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params ["_args", "_idPFH"];
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_args params ["_unit", "_target", "_timeOut"];
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2015-03-24 20:37:27 +00:00
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2023-07-23 23:07:37 +00:00
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// Handle aborting carry
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2015-03-25 13:34:19 +00:00
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if !(_unit getVariable [QGVAR(isCarrying), false]) exitWith {
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2016-03-02 10:01:39 +00:00
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TRACE_4("carry false",_unit,_target,_timeOut,CBA_missionTime);
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2023-07-23 23:07:37 +00:00
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_idPFH call CBA_fnc_removePerFrameHandler;
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2015-03-25 13:32:36 +00:00
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};
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2024-03-26 12:50:21 +00:00
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// Drop if the target is destroyed, if the target moved away from carrier (e.g. weapon disassembled) or if the carrier starts limping
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if !(alive _target && {_unit distance _target <= 10} && {_unit getHitPointDamage "HitLegs" < 0.5}) exitWith {
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TRACE_4("dead/distance/limping",_unit,_target,_timeOut,CBA_missionTime);
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2019-01-07 15:45:48 +00:00
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[_unit, _target] call FUNC(dropObject_carry);
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2023-07-23 23:07:37 +00:00
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_idPFH call CBA_fnc_removePerFrameHandler;
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2015-03-25 12:32:59 +00:00
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};
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2015-03-24 20:37:27 +00:00
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2023-07-23 23:07:37 +00:00
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// Handle persons vs. objects
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2015-03-25 19:18:23 +00:00
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if (_target isKindOf "CAManBase") then {
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2024-03-26 12:50:21 +00:00
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// Carry person after timeout (animation takes a long time to finish)
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2016-03-02 10:01:39 +00:00
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if (CBA_missionTime > _timeOut) exitWith {
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TRACE_4("Start carry person",_unit,_target,_timeOut,CBA_missionTime);
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2015-03-25 19:18:23 +00:00
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[_unit, _target] call FUNC(carryObject);
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2015-03-24 20:37:27 +00:00
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2023-07-23 23:07:37 +00:00
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_idPFH call CBA_fnc_removePerFrameHandler;
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2015-03-25 19:18:23 +00:00
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};
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} else {
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2024-03-26 12:50:21 +00:00
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// Timeout: Drop target. CBA_missionTime, because anim length is linked to ingame time
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2016-03-02 10:01:39 +00:00
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if (CBA_missionTime > _timeOut) exitWith {
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TRACE_4("timeout",_unit,_target,_timeOut,CBA_missionTime);
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2024-08-27 04:36:07 +00:00
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[_unit, _target] call FUNC(dropObject_carry);
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2015-03-25 19:18:23 +00:00
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2024-08-27 04:36:07 +00:00
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_idPFH call CBA_fnc_removePerFrameHandler;
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2015-03-25 19:18:23 +00:00
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};
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2015-03-25 12:32:59 +00:00
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2023-07-23 23:07:37 +00:00
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// Wait for the unit to stand up
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if (stance _unit == "STAND") exitWith {
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2016-03-02 10:01:39 +00:00
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TRACE_4("Start carry object",_unit,_target,_timeOut,CBA_missionTime);
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2015-03-25 19:18:23 +00:00
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[_unit, _target] call FUNC(carryObject);
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2023-07-23 23:07:37 +00:00
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_idPFH call CBA_fnc_removePerFrameHandler;
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2015-03-25 19:18:23 +00:00
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};
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};
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