ACE3/addons/dragging/functions/fnc_startCarryPFH.sqf

69 lines
2.2 KiB
Plaintext
Raw Permalink Normal View History

#include "..\script_component.hpp"
2015-08-09 12:53:13 +00:00
/*
* Author: commy2
* Checks for carrying conditions. If these are met, the unit will start carrying. Called from ace_dragging_fnc_startCarry.
2015-08-09 12:53:13 +00:00
*
* Arguments:
* 0: Arguments <ARRAY>
* - 0: Unit <OBJECT>
* - 1: Target <OBJECT>
* - 2: Timeout <NUMBER>
2016-01-28 18:52:53 +00:00
* 1: PFEH Id <NUMBER>
2015-08-09 12:53:13 +00:00
*
* Return Value:
* None
*
2016-01-28 18:52:53 +00:00
* Example:
* [[player, cursorTarget, 10], _idPFH] call ace_dragging_fnc_startCarryPFH;
2016-01-28 18:52:53 +00:00
*
2015-08-09 12:53:13 +00:00
* Public: No
*/
2015-03-24 20:37:27 +00:00
#ifdef DEBUG_ENABLED_DRAGGING
2016-03-02 10:01:39 +00:00
systemChat format ["%1 startCarryPFH running", CBA_missionTime];
#endif
2015-08-09 12:53:13 +00:00
params ["_args", "_idPFH"];
_args params ["_unit", "_target", "_timeOut"];
2015-03-24 20:37:27 +00:00
// Handle aborting carry
2015-03-25 13:34:19 +00:00
if !(_unit getVariable [QGVAR(isCarrying), false]) exitWith {
2016-03-02 10:01:39 +00:00
TRACE_4("carry false",_unit,_target,_timeOut,CBA_missionTime);
_idPFH call CBA_fnc_removePerFrameHandler;
2015-03-25 13:32:36 +00:00
};
// Drop if the target is destroyed, if the target moved away from carrier (e.g. weapon disassembled) or if the carrier starts limping
if !(alive _target && {_unit distance _target <= 10} && {_unit getHitPointDamage "HitLegs" < 0.5}) exitWith {
TRACE_4("dead/distance/limping",_unit,_target,_timeOut,CBA_missionTime);
[_unit, _target] call FUNC(dropObject_carry);
_idPFH call CBA_fnc_removePerFrameHandler;
2015-03-25 12:32:59 +00:00
};
2015-03-24 20:37:27 +00:00
// Handle persons vs. objects
if (_target isKindOf "CAManBase") then {
// Carry person after timeout (animation takes a long time to finish)
2016-03-02 10:01:39 +00:00
if (CBA_missionTime > _timeOut) exitWith {
TRACE_4("Start carry person",_unit,_target,_timeOut,CBA_missionTime);
[_unit, _target] call FUNC(carryObject);
2015-03-24 20:37:27 +00:00
_idPFH call CBA_fnc_removePerFrameHandler;
};
} else {
// Timeout: Drop target. CBA_missionTime, because anim length is linked to ingame time
2016-03-02 10:01:39 +00:00
if (CBA_missionTime > _timeOut) exitWith {
TRACE_4("timeout",_unit,_target,_timeOut,CBA_missionTime);
[_unit, _target] call FUNC(dropObject_carry);
_idPFH call CBA_fnc_removePerFrameHandler;
};
2015-03-25 12:32:59 +00:00
// Wait for the unit to stand up
if (stance _unit == "STAND") exitWith {
2016-03-02 10:01:39 +00:00
TRACE_4("Start carry object",_unit,_target,_timeOut,CBA_missionTime);
[_unit, _target] call FUNC(carryObject);
_idPFH call CBA_fnc_removePerFrameHandler;
};
};