ACE3/addons/goggles/functions/fnc_applyDirtEffect.sqf
BaerMitUmlaut 30ec1eda16
Goggles - Draw under HUD (requires 2.16) (#9615)
Goggles - Draw under HUD
2023-11-04 16:57:38 -04:00

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#include "..\script_component.hpp"
/*
* Author: Garth 'L-H' de Wet
* Adds dirt effect to the glasses.
*
* Arguments:
* None
*
* Return Value:
* Succeeded <BOOL>
*
* Example:
* _applied = call ace_goggles_fnc_applyDirtEffect
*
* Public: Yes
*/
if (call FUNC(externalCamera)) exitWith {false};
private _unit = ACE_player;
private _effects = GETGLASSES(_unit);
_effects set [DIRT, true];
SETGLASSES(_unit,_effects);
if ([_unit] call FUNC(isGogglesVisible)) then {
private _dirtImage = getText (configFile >> "CfgGlasses" >> goggles _unit >> "ACE_OverlayDirt");
if (_dirtImage != "") then {
GVAR(GogglesEffectsLayer) cutRsc ["RscACE_GogglesEffects", "PLAIN", 0.1, false, false];
(GETUVAR(GVAR(DisplayEffects),displayNull) displayCtrl 10660) ctrlSetText _dirtImage;
private _effectBrightness = linearConversion [0,1,([] call EFUNC(common,ambientBrightness)),0.25,1];
(GETUVAR(GVAR(DisplayEffects),displayNull) displayCtrl 10660) ctrlSetTextColor [_effectBrightness, _effectBrightness, _effectBrightness, 1];
TRACE_1("dirt",_effectBrightness);
};
};
true