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* General - Replace toLower with toLowerANSI where applicable * whoops Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Update addons/repair/functions/fnc_setHitPointDamage.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/repair/dev/draw_showRepairInfo.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/tagging/XEH_preStart.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/vehicle_damage/functions/fnc_handleCookoff.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/tagging/XEH_preStart.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * comparment -> compartment * Update fnc_showHud.sqf * Update fnc_registerObjects.sqf * Update addons/common/functions/fnc_cbaSettings_settingChanged.sqf --------- Co-authored-by: PabstMirror <pabstmirror@gmail.com> Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
79 lines
3.3 KiB
Plaintext
79 lines
3.3 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: PabstMirror
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* Manually Apply Damage to a unit (can cause lethal damage)
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*
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* Arguments:
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* 0: The Unit <OBJECT>
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* 1: Damage to Add <NUMBER>
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* 2: Body part ("Head", "Body", "LeftArm", "RightArm", "LeftLeg", "RightLeg") <STRING>
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* 3: Projectile Type <STRING>
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* 4: Source <OBJECT>
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* 5: Unused parameter maintained for backwards compatibility <ARRAY> (default: [])
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* 6: Override Invulnerability <BOOL> (default: true)
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*
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* Return Value:
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* Successful <BOOL>
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*
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* Example:
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* [player, 0.8, "rightleg", "bullet"] call ace_medical_fnc_addDamageToUnit
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* [cursorTarget, 1, "body", "stab", player] call ace_medical_fnc_addDamageToUnit
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*
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* Public: Yes
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*/
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// #define DEBUG_TESTRESULTS
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params [
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["_unit", objNull, [objNull]],
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["_damageToAdd", -1, [0]],
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["_bodyPart", "", [""]],
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["_typeOfDamage", "", [""]],
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["_instigator", objNull, [objNull]],
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"",
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["_overrideInvuln", true, [true]]
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];
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TRACE_7("addDamageToUnit",_unit,_damageToAdd,_bodyPart,_typeOfDamage,_instigator,_damageSelectionArray,_overrideInvuln);
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_bodyPart = toLowerANSI _bodyPart;
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private _bodyPartIndex = ALL_BODY_PARTS find _bodyPart;
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if (_bodyPartIndex < 0) then { _bodyPartIndex = ALL_SELECTIONS find _bodyPart; }; // 2nd attempt with selection names ("hand_l", "hand_r", "leg_l", "leg_r")
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if (_bodyPartIndex < 0) exitWith {ERROR_1("addDamageToUnit - bad selection %1",_this); false};
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if (isNull _unit || {!local _unit} || {!alive _unit}) exitWith {ERROR_2("addDamageToUnit - badUnit %1 [local %2]",_this,local _unit); false};
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if (_damageToAdd < 0) exitWith {ERROR_1("addDamageToUnit - bad damage %1",_this); false};
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if (!_overrideInvuln && {!((isDamageAllowed _unit) && {_unit getVariable [QEGVAR(medical,allowDamage), true]})}) exitWith {
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ERROR_1("addDamageToUnit - unit invulnerable %1",_this); false
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};
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// Extension is case sensitive and expects this format (different from ALL_BODY_PARTS)
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_bodyPart = ["Head", "Body", "LeftArm", "RightArm", "LeftLeg", "RightLeg"] select _bodyPartIndex;
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if (!isNull _instigator) then {
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_unit setVariable [QEGVAR(medical,lastDamageSource), _instigator];
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_unit setVariable [QEGVAR(medical,lastInstigator), _instigator];
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};
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#ifdef DEBUG_TESTRESULTS
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private _startDmg = +(_unit getVariable [QEGVAR(medical,bodyPartDamage), [0,0,0,0,0,0]]);
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private _startPain = GET_PAIN(_unit);
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#endif
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[QEGVAR(medical,woundReceived), [_unit, [[_damageToAdd, _bodyPart, _damageToAdd]], _instigator, _typeOfDamage]] call CBA_fnc_localEvent;
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#ifdef DEBUG_TESTRESULTS
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private _endDmg = _unit getVariable [QEGVAR(medical,bodyPartDamage), [0,0,0,0,0,0]];
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private _endPain = GET_PAIN(_unit);
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private _typeOfDamageAdj = _typeOfDamage call EFUNC(medical_damage,getTypeOfDamage);
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private _config = configFile >> "ACE_Medical_Injuries" >> "damageTypes" >> _typeOfDamageAdj;
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private _selectionSpecific = true;
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if (isClass _config) then {
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_selectionSpecific = (getNumber (_config >> "selectionSpecific")) == 1;
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} else {
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WARNING_2("Damage type not in config [%1:%2]",_typeOfDamage,_config);
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};
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INFO_4("Debug AddDamageToUnit: Type [%1] - Selection Specific [%2] - HitPoint [%3 -> %4]",_typeOfDamage,_selectionSpecific,_startDmg select _bodyPartIndex,_endDmg select _bodyPartIndex);
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INFO_4("Pain Change [%1 -> %2] - BodyPartDamage Change [%3 -> %4]",_startPain,_endPain,_startDmg,_endDmg);
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#endif
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true
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