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* Fix spelling and casing of types * Fix spelling and casing * Fix syntax of multi-types and plural of types * POSITION -> ARRAY * Remove implicit nil * Fix type * Remove optional type * Rename BOOLEAN to BOOL * Add helper script * Add docs * Remove optional * Unify optional argument syntax * Fix spelling of public functions * Fix for multiple types * Update fnc_getDelayItem.sqf * Apply review findings * Fix more findings * Fix type * Move default value after TYPE * Do not allow for | in types and allow nested types using < > * Fix spelling * Improve validation of argument type for documentation * Apply suggestions from code review Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Standardize header syntax --------- Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
47 lines
1.1 KiB
Plaintext
47 lines
1.1 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: GitHawk
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* Drops a magazine, optionally deletes it and optionally unholsters the weapon.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Delete dummy object <BOOL> (default: false)
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* 2: Unholster Weapon <BOOL> (default: true)
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, true, true] call ace_rearm_fnc_dropAmmo
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*
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* Public: No
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*/
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params [
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"_unit",
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["_delete", false],
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["_unholster", true]
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];
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private _dummy = _unit getVariable [QGVAR(dummy), objNull];
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if !(isNull _dummy) then {
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detach _dummy;
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if (_delete) then {
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deleteVehicle _dummy;
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} else {
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_dummy setVelocity [0,0,-0.1];
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};
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_unit setVariable [QGVAR(dummy), objNull];
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};
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private _actionID = _unit getVariable [QGVAR(ReleaseActionID), -1];
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if (_actionID != -1) then {
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_unit removeAction _actionID;
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_unit setVariable [QGVAR(ReleaseActionID), nil];
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};
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[_unit, "forceWalk", QUOTE(ADDON), false] call EFUNC(common,statusEffect_set);
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[_unit, "blockThrow", QUOTE(ADDON), false] call EFUNC(common,statusEffect_set);
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if (_unholster) then {
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REARM_UNHOLSTER_WEAPON
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};
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