ACE3/addons/rearm/functions/fnc_takeAmmo.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

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#include "..\script_component.hpp"
/*
* Author: GitHawk
* Starts progress bar for picking up a specific kind of magazine from an ammo truck.
*
* Arguments:
* 0: Ammo Truck <OBJECT>
* 1: Unit <OBJECT>
* 2: Params <ARRAY>
* 0: Magazine Classname <STRING>
* 1: Vehicle to be armed or player <OBJECT>
*
* Return Value:
* None
*
* Example:
* [ammo_truck, player, ["500Rnd_127x99_mag_Tracer_Red", tank]] call ace_rearm_fnc_takeAmmo
*
* Public: No
*/
params ["_truck", "_unit", "_args"];
_args params ["_magazineClass", "_vehicle"];
TRACE_5("takeAmmo",_truck,_unit,_args,_magazineClass,_vehicle);
([_magazineClass] call FUNC(getCaliber)) params ["_cal", "_idx"];
REARM_HOLSTER_WEAPON;
private _targetName = if (_vehicle == _unit) then {
"CSW"
} else {
getText(configOf _vehicle >> "displayName")
};
[
TIME_PROGRESSBAR(REARM_DURATION_TAKE select _idx),
[_unit, _magazineClass, _truck, _vehicle],
FUNC(takeSuccess),
"",
format [localize LSTRING(TakeAction), _magazineClass call FUNC(getMagazineName), _targetName],
{true},
["isnotinside"]
] call EFUNC(common,progressBar);