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87333a1218
Don't allow interactions with hostile CSWs Co-authored-by: PabstMirror <pabstmirror@gmail.com>
45 lines
1.2 KiB
Plaintext
45 lines
1.2 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: CAA-Picard, johnb43
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* Check if a unit can check the ammo of the target.
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*
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* Arguments:
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* 0: Unit equipped with the weapon/CSW to check <OBJECT>
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* 1: Unit checking ammo <OBJECT>
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*
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* Return Value:
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* Can check ammo <BOOL>
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*
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* Example:
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* [cursorObject, player] call ace_reload_fnc_canCheckAmmo
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*
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* Public: No
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*/
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params ["_target", "_player"];
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// Static weapons
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if (_target isKindOf "StaticWeapon") exitWith {
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// No check ammo action on destroyed static weapons
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if (!alive _target || {!([_player, _target] call EFUNC(interaction,canInteractWithVehicleCrew))}) exitWith {false};
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if (currentMagazine _target != "") exitWith {true};
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// Check for loaded magazines
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(magazinesAmmoFull _target) findIf {_x select 2} != -1
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};
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// All other vehicles
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if !(_target isKindOf "CAManBase") exitWith {false};
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// For men
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if (currentWeapon _target == "") exitWith {false};
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// Check if their current magazine is a belt
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if (getNumber (configFile >> "CfgMagazines" >> currentMagazine _target >> "ACE_isBelt") == 1) exitWith {true};
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// Check for rocket launchers
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if (currentWeapon _target == secondaryWeapon _target) exitWith {true};
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false
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