ACE3/addons/viewdistance/functions/fnc_adaptViewDistance.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

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#include "..\script_component.hpp"
/*
* Author: Winter
* Sets the player's current view distance according to whether s/he is on foot, in a land vehicle or in an air vehicle.
*
* Arguments:
* 0: Show Prompt <BOOL>
*
* Return Value:
* None
*
* Example:
* [] call ace_viewdistance_fnc_adaptViewDistance
*
* Public: No
*/
params ["_showPrompt"];
if (!GVAR(enabled) || isNull ACE_player) exitWith {};
private _vehicle = vehicle ACE_player;
ACE_controlledUAV params ["_uav"];
if (!isNull _uav) then {
TRACE_1("using UAV",ACE_controlledUAV);
_vehicle = _uav;
};
private _landVehicle = _vehicle isKindOf "LandVehicle" || {_vehicle isKindOf "Ship_F"};
private _airVehicle = _vehicle isKindOf "Air";
if (!_landVehicle && !_airVehicle) exitWith {
[GVAR(viewDistanceOnFoot), _showPrompt] call FUNC(changeViewDistance);
};
if (_landVehicle) exitWith {
[GVAR(viewDistanceLandVehicle), _showPrompt] call FUNC(changeViewDistance);
};
if (_airVehicle) exitWith {
[GVAR(viewDistanceAirVehicle), _showPrompt] call FUNC(changeViewDistance);
};