ACE3/addons/hunterkiller/functions/fnc_slew.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

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#include "..\script_component.hpp"
/*
* Author: PabstMirror
* Slews turret to target pos and shows visual feedback
*
* Arguments:
* 0: Vehicle <OBJECT>
* 1: Turret (will be local) <ARRAY>
* 2: Look PosASL <ARRAY>
* 3: Override <BOOL>
*
* Return Value:
* None
*
* Example:
* [vehicle, [0], [0,0,0], true] call ace_hunterkiller_fnc_slew
*
* Public: No
*/
params ["_vehicle", "_turret", "_posASL", "_isOverride"];
TRACE_4("slew",_vehicle,_turret,_posASL,_isOverride);
_vehicle lockCameraTo [_posASL, _turret, true];
if (hasInterface && {(_vehicle turretUnit _turret) isEqualTo ace_player}) then {
private _displayText = if (_isOverride) then { LLSTRING(override) } else { LLSTRING(observe) };
QGVAR(text) cutText [format ["<br/><br/><br/><br/><br/><t color='#ff0000' size='1.25'>[%1]</t>", _displayText], "PLAIN", -1, false, true];
[{
QGVAR(text) cutText ["", "PLAIN"];
}, [], 1] call CBA_fnc_waitAndExecute;
};