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742626ff1a
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
40 lines
1.2 KiB
Plaintext
40 lines
1.2 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: Ruthberg, commy2
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* Checks if the player can dig on the surface below (enough dust).
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*
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* Arguments:
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* 0: Unit or Position (2d/3d) <OBJECT><ARRAY>
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*
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* Return Value:
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* Can Dig <BOOL>
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*
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* Example:
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* [ACE_player] call ace_common_fnc_canDig
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* [[1000,2000]] call ace_common_fnc_canDig
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*
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* Public: No
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*/
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params ["_input"];
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private _posASL = _input;
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if ((_input isEqualType objNull) && {
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_posASL = getPosASL _input;
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(getPosATL _input) select 2 > 0.05 || // Walking on objects, such as buildings, pavements, etc.
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{surfaceIsWater _posASL} // posATL in low water (not as low to allow walking) is negative
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}) exitWith {false};
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private _surfaceClass = (surfaceType _posASL) select [1];
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private _config = configFile >> "CfgSurfaces" >> _surfaceClass;
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TRACE_3("",_surfaceClass,getText (_config >> "soundEnviron"),getNumber (_config >> "dust"));
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if (isNumber (_config >> "ACE_canDig")) then {
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(getNumber (_config >> "ACE_canDig")) == 1 // return
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} else {
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private _surfaceType = getText (_config >> "soundEnviron");
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GVAR(canDigSurfaces) getOrDefault [_surfaceType, getNumber (_config >> "dust") >= 0.1, true] // return
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};
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