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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
39 lines
1.1 KiB
Plaintext
39 lines
1.1 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: Rocko
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*
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* Handles wire and vehicle damage
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*
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* Arguments:
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* 0: wire <OBJECT>
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* 1: killer (vehicle) <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [wire, car] call ace_concertina_wire_fnc_handleKilled
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*
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* Public: No
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*/
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params ["_wire", "_killer"];
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TRACE_2("params",_wire,_killer);
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if (isNull _killer) then {
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_killer = _wire getVariable [QGVAR(lastDamager), objNull];
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if (isNull _killer) then {
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private _midPoint = ((_wire selectionPosition "start") vectorAdd (_wire selectionPosition "deploy")) vectorMultiply 0.5;
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{
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if ((vectorMagnitude velocity _x) > 0) exitWith {_killer = _x};
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} forEach (nearestObjects [(_wire modelToWorld _midPoint), ["Car"], 8]);
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};
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};
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if (isNull _killer || {_killer == _wire} || {_killer == gunner (vehicle _killer)}) exitWith {};
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private _distance = _wire distance _killer;
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if (_distance > 14 || {_distance < 2}) exitWith {}; // Fix if shooting wire
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private _vehicle = vehicle _killer;
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[QGVAR(vehicleDamage), [_wire, _vehicle], [_vehicle]] call CBA_fnc_targetEvent;
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