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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
49 lines
1.1 KiB
Plaintext
49 lines
1.1 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: commy2
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* Handles consciousness change of a unit while dragging / carrying.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player] call ace_dragging_fnc_handleUnconscious;
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*
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* Public: No
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*/
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params ["_unit"];
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private _player = ACE_player;
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if (_player getVariable [QGVAR(isDragging), false]) then {
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private _draggedObject = _player getVariable [QGVAR(draggedObject), objNull];
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// Handle falling unconscious
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if (_unit == _player) then {
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[_unit, _draggedObject] call FUNC(dropObject);
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};
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// Handle waking up dragged unit
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if (_unit == _draggedObject) then {
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[_player, _draggedObject] call FUNC(dropObject);
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};
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};
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if (_player getVariable [QGVAR(isCarrying), false]) then {
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private _carriedObject = _player getVariable [QGVAR(carriedObject), objNull];
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// Handle falling unconscious
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if (_unit == _player) then {
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[_unit, _carriedObject] call FUNC(dropObject_carry);
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};
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// Handle waking up dragged unit
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if (_unit == _carriedObject) then {
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[_player, _carriedObject] call FUNC(dropObject_carry);
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};
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};
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