ACE3/addons/dragging/functions/fnc_handleUnconscious.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

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#include "..\script_component.hpp"
/*
* Author: commy2
* Handles consciousness change of a unit while dragging / carrying.
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player] call ace_dragging_fnc_handleUnconscious;
*
* Public: No
*/
params ["_unit"];
private _player = ACE_player;
if (_player getVariable [QGVAR(isDragging), false]) then {
private _draggedObject = _player getVariable [QGVAR(draggedObject), objNull];
// Handle falling unconscious
if (_unit == _player) then {
[_unit, _draggedObject] call FUNC(dropObject);
};
// Handle waking up dragged unit
if (_unit == _draggedObject) then {
[_player, _draggedObject] call FUNC(dropObject);
};
};
if (_player getVariable [QGVAR(isCarrying), false]) then {
private _carriedObject = _player getVariable [QGVAR(carriedObject), objNull];
// Handle falling unconscious
if (_unit == _player) then {
[_unit, _carriedObject] call FUNC(dropObject_carry);
};
// Handle waking up dragged unit
if (_unit == _carriedObject) then {
[_player, _carriedObject] call FUNC(dropObject_carry);
};
};